Fans of Hulk: Ultimate Destruction should find much to like in Radical's free-world biological disaster follow-up.
| Game Summary |
Popzara Rating |
Prototype is something of a interesting concoction, with a wealth of features and concepts that should work simultaneously to make a excellent game, but only when the stars align. On the surface there is theoretically plenty to enjoy with interesting gameplay mechanics that for the most part quite good, but its inconsistency to properly bring everything together reveal shortcomings that turns some of the incredibly brutal enjoyment into lingering annoyances when you need the cohesion the most. Fans of the developer's previous hit Ultimate Destruction will find much to like - and destroy - here, while the more undemanding gamer should think the game is just good enough to keep playing.
| Release Date: | 06/09/09 |
| ESRB Rating: | M |
| Publisher: | Activision |
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Written by Herman Exum
We’ve all seen it before - a video game where you
take control of a brooding, tortured soul of an antihero who shows little
remorse, yet remains a likeable character you wouldn't mind spending a few hours
with. No matter how much the formula has
been done, titles like these are pumped out in droves almost like clockwork. But
what really separates the good and mediocre besides hype and a budget to match?
I guess that’s exactly what Radical Entertainment sought out to do with their
much-anticipated release of Prototype (stylized as "[PROTOTYPE]") that takes
every gaming and comic-book archetype in the book and mashes them together for
yet another sandbox-style super hero epic that gives you all the power in a
world.
So who are we stepping into the shoes of this time
around? Alex Mercer is his name, and if you didn’t know better you would
probably think this antihero is a cross-combination between Altair of Assassin’s
Creed and Cole McGrath from InFAMOUS. He is gifted (or is that cursed?) with
extraordinary superpowers. They are his fuel for vengeance and also the answers
to his new superhuman abilities. With the help of the powers, he will hopefully
figure out what is driving a devastating virus that is gradually infecting the
population of Manhattan Island. In doing this, he’ll have to take advantage of
his newfound physical abilities that go well beyond the average man as he can
leap and vault stories into the air, sprint at great speeds, overcome any
obstacle, and dash up buildings with relative ease.
Much of the layout will have gamers treating New
York like a playground that simply waits to be exploited. It feels exactly like
Radical Entertainment’s own spectacular Incredible Hulk: Ultimate
Destruction, in fact. You’ll be
undertaking missions to further the story and challenging yourself with numerous
miscellaneous events that’ll aid in you upgrading Alex. The city is truly yours
in search of things to do if you have the attention span required for such a
task.
Alex also has the uncanny talent of absorbing
anything living , essentially becoming a shapeshifter. Among a city teeming with
thousands of citizens, this ability proves valuable when you need to feed off of
genes to survive. It also serves as the foundation of the game when it comes to
discovering the background of how you came to be. This occurs through acquiring
the memories of anybody you consume, as well as cracking information through key
figures and gaining various skills in order to operate APCs, tanks, and
helicopters.
Shapeshifting also translates into transforming
your body for more lethal methods, such as razor-sharp claws, whips, or blades.
Of course, these mutations can be upgraded and other varieties of moves can be
obtained through an ‘experience point’ purchase system. Thankfully Prototype is
fairly liberal in how you approach almost any aggressive situation, making even
the most reckless player turn a chaotic battlefield into violent amusement if
they choose, gradually you’ll need a bit more finesse as the game progress
through admittedly not a great deal more.
What isn’t as impressive throughout the game are
the various technical faults seen during the campaign. While it is somewhat of a
feat to explore much of the scaled-down Manhattan, it lacks longevity with
visuals that are laughably bland to take a really close look upon, almost a complete contrast to the character animations, which are great
in comparison. At times its fun but when things get too crazy in the thick of action
(and it often will) you’ll greatly lament the definitive lack of overall gaming
polish; chaos and confusion contributed by tons of enemies and other pointless
distractions will merge into something of a unfocused crowd riot that will have
many wondering how time was actually spent fine-tuning the final build.
Prototype is something of a interesting concoction,
with a wealth of features and concepts that should work simultaneously to make a
excellent game, but only when the stars align. On the surface there is
theoretically plenty to enjoy with interesting gameplay mechanics that for the
most part quite good, but its inconsistency to properly bring everything
together reveal shortcomings that turns some of the incredibly brutal enjoyment
into lingering annoyances when you need the cohesion the most. Fans of the
developer's previous hit Ultimate Destruction will find much to like -
and destroy - here, while the more undemanding gamer should think the
game is just good enough to keep playing.
Available for Xbox 360, PlayStation 3, and PC. |