Capcom's lightgun sequel keeps true to the series roots, with improved gameplay and some of the best audio/visuals on the console.
| Game Summary |
Popzara Rating |
Like its predecessor, Resident Evil: The Darkside Chronicles remains firmly committed to the franchise's roots in survival horror, with healthy doses of zombie-blasting action and ridiculous narrative. While the incredibly shaky camera nearly caused me to prematurely dismiss the game outright, persistence paid off with an experience that easily holds it own, bursting with content and demanding repeat plays to help take it all in. The graphics are really great and the soundtrack is outstanding, both sublime efforts that will no doubt be much appreciated by longtime fans of the series. In a banner year already full of great lightgun-style games for the Wii, this is definitely one of the best.
| Release Date: | 11/17/09 |
| ESRB Rating: | M |
| Publisher: | Capcom |
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Written by Evan Nathans
While it may lack high-definition graphics, the Wii
console’s unique control schemes have been an absolute blessing to fans of the
left-for-dead genre that is lightgun-style (often referred to as on-rails)
shooters. There’s certainly no shortage of critical successes on the platform,
like the hilariously profane
House of the Dead: Overkill and the narrative triumph Dead Space:
Extraction, few have the requisite brand-name recognition of Capcom’s definitive
game of survival horror that is Resident Evil. Indeed, the franchise
houses the best-selling mature-rated titles for the console, with previous
genre-title The Umbrella Chronicles a particular standout. Never one to
waste a good opportunity, Capcom lays on the nostalgia and brings back several
of the series best moments with the much-improved sequel Resident Evil: The
Darkside Chroncles.
Unlike the superb Dead Space: Extraction, The
Darkside Chronicles isn’t particularly interested in staking new ground in the
franchise that spawned it, instead settling on retelling the events of past
games in a cinematic fashion that cuts to the chase and puts the emphasis
squarely on the main event – killing a whole lot of zombies. While
Umbrella Chronicles busied itself with retelling Resident Evil 0, 1, and bits of
3, The Darkside Chronicles focuses almost entirely on the juicier bits
of Resident Evil 2 and Resident Evil: Code Veronica, with new character arcs and
storylines weaved throughout to keep things fresh and interesting.
The core of the game’s plot centers on the most
popular (and cinematic) moments and characters from both Resident Evil 2
(Memories of a Lost City) and Code Veronica (Game of Oblivion) games, with an
entirely new scenario (Operation Javier) serving as the ghoulish glue that
attempts to bind the two narratives together. Series favorites Leon
Kennedy and Claire Redfield inhabit their proper place in RE2, while Steve
Burnside joins Claire for a drastic retelling (and revision) of the Veronica
storyline. Operation Javier tantalizingly hints at what’s to come in RE4
with lush outdoor landscapes and Leon Kennedy joining future-antagonist Jack
Krauser hunting down a South American drug lord. The result is one of the
most disjointed, nonsensical pieces of videogame storytelling I’ve ever had the
pleasure of blasting my way through, with not a trace of the Metal Gear
Solid-envy of the 5th chapter;
this is Resident Evil brought back to its B-movie roots, and thankfully so.
The game is strictly a guided affair, with a forced
perspective sweeping players through the various events in cinematic, shaky
waves designed for maximum creepiness and controller-tossing difficulty.
Prior to the start of each campaign you’ll be able to choose which character
you’ll want to assume (Leon, Claire, Steve, etc), with your NPC (non-playable
character) appearing alongside for the ride and chipping in when needed.
The effectiveness of this virtual ‘cooperative’ play depends entirely on the
health of your teammate, so better make sure he/she is defended and healthy, or
that a friend joins in the for long haul (sadly, the game doesn’t support drop
–in/out gameplay). Scores and weapon strength is based on accuracy, with
headshots bringing the highest result (and greatest visceral thrill).
Speaking of weapons, there’s plenty to pick up and use against the
undead/infected masses, including the trusty shotgun, sub-machine gun, rocket
launcher, and even the famed magnum. Your standard pistol may have
unlimited ammo, but it’s also the weakest and least accurate choice for
dispatching ghouls; best upgrade and improve your aim quickly.
Those familiar with the controls from Umbrella
Chronicles will find some significant changes here, most notably in how weapon
placement is now mapped to specific buttons (via d-pad or Nunchuk analog), as
well as how grenades are used during battle. The game takes full advantage
of a new status screen, which allows for on-the-spot weapon assignment and
swap-outs (much like Resident Evil 5’s menus, only not in real-time).
Grenades must now be assigned to a particular button and used independently from
your main weapon, which will no doubt add new wrinkles in any lob-and-run
strategies you might want to carry over from the original game. Handling
your trusty knife and reloading both remain a Wii Remote-shaking affair, with
the Nunchuk rendered practically redundant this time around (indeed, the game
can be played without it entirely).
Another dramatic change from Umbrella Chronicles is
the absence of camera-control via the Nunchuk’s analog stick, which as mentioned
above is now used exclusively for weapon management. Replenishing health
(via herbs or first-aid cans) is also a bit more strategic this time around, as
herbs can be used by pressing the + button on the Wii Remote, or given to your
NPC partner by navigating the Status screen. First-aid sprays are still
automatically used when dying, and definitely a welcome holdover when battling
your way out of a particularly difficult spot (think boss battles).
There’s no two ways about it, The Darkside
Chronicles looks pretty spectacular running on the Wii, easily trumping the
gratuitous gore and depravity of the original while nearly benchmarking visuals
on the console. The game’s heroes and varied enemy models are rendered
with fantastic detail and nuance, with particular attention paid to the various
undead zombies and bosses. The backdrops have been given an insane amount
of detail to help bring previously static scenes into the 3D world, with
destructible elements like breakable furniture and shattering light fixtures
(which can actually affect the gameplay), and plenty of strange monsters to
blast into bits. If nothing else, the graphical display here should put an
end to the strange speculation of whether
Resident Evil 5 (albeit
in reduced form) could be handled on the Wii.
Likewise, the game’s soundtrack is incredible, with
dramatic reworking of familiar pieces from earlier games that just sound amazing
during the action. Capcom brought back series composers Shusaku Uchiyama
and Takeshi Miura to compose their respective themes, a smart move considering
how elemental some of the more gothic and evocative moments of the franchise’s
history have been linked to strong musical cues.
While it may sound like The Darkside Chronicles is
an unqualified success, a few caveats to those who interested in picking this
one up. Chief among them is the game’s erratic and ‘human’ character,
which attempts to mimic the look and feel of how an actual person might react to
these insane elements. The result is often a frustrating mass of moment,
making pinpoint aiming nearly impossible and infuriating like nobody’s business;
several times I wanted to just give up, especially during longer boss battles.
The developers seem to take some perverse pleasure in making absolute accuracy
as difficult as possible. Also worth mentioning is the lazy CG and
ridiculous voice-acting, which seem to be throwbacks to the early days of
original PlayStation games and just awful. Of course, while shaky cameras
may be a deal-killer, I suppose hardcore Resident Evil fans might enjoy hearing
the atrocious (and atrociously delivered) dialogue by their favorite characters
throughout the game, so that might actually be a bonus.
Like Umbrella Chronicles, there’s plenty of content
to discover and unlock here, which helps add untold replay value to a game that
will probably take most about 12 hours to complete the first go-around.
Shooting destructible background objects will reveal a treasure trove of hidden
goodies, including special Umbrella icons (helps unlock character models, story
bits, etc) and gold bars (to upgrade your various weapons throughout). If
you’re the type that just has to unlock everything the game has to offer
(including a bizarre mode that renders the enemies into chunks of tofu) than
best bring along a friend and blast everything in sight and finish the campaigns
on every difficult level.
Like its predecessor, Resident Evil: The
Darkside Chronicles remains firmly committed to the franchise's roots in
survival horror, with healthy doses of zombie-blasting action and ridiculous
narrative. While the incredibly shaky camera nearly caused me to
prematurely dismiss the game outright, persistence paid off with an experience
that easily holds it own, bursting with content and demanding repeat plays to
help take it all in. The graphics are really great and the soundtrack is
outstanding, both sublime efforts that will no doubt be much appreciated by
longtime fans of the series. In a banner year already full of great
lightgun-style games for the Wii, this is definitely one of the best. |