A near-perfect translation of the home console version of Tekken 6 for the PSP, minus online multiplayer and the atrocious Campaign mode.
| Game Summary |
Popzara Rating |
Namco Bandai continues its support for Sony's portable with a near-perfect replica of Tekken 6 for the PSP. With outstanding visuals, fluid gameplay, and and a significant amount of fighters to learn and master this is easily one of the most accomplished portable fighters yet. While this version retains nearly everything from its home-console version, there's not much left to the experience once you've unlocked everything and exhausted what (if any) local challenges are available. The lack of online multiplayer is a missed opportunity for longevity, but apart from that glaring omission there isn't much to complain about if you want a little Tekken in your pocket.
| Release Date: | 11/24/09 |
| ESRB Rating: | T |
| Publisher: | Namco Bandai |
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Written by Herman Exum
When Tekken 6 finally arrived in
console form for both the
PlayStation 3 and Xbox 360 last month there was plenty to like about Namco
Bandai's venerable fighting series. The ability to engage in the most
character-packed version of the series yet, combined with the same accessible
gameplay and a multitude of available modes helped make for one of the year's
most robust and exciting fighting experiences. But the return of Jin
Kazama and Mokujin were merely hinting at bigger (or smaller) things to come and
the action was simply too intense for mere home consoles, as the 'King of Iron
Fist' returns for another round of portable arcade-pummeling on the PSP.
Fans of the previous PSP iteration (Tekken 5: Dark Resurrection) will be be
glad to know that the latest PSP version of the most recent arcade update
(Bloodline Rebellion) remains relatively unchanged from its console
bigger-brothers, with nearly every ounce of fighting action squeezed into one
convenient portable package. The graphics have been scaled-back to
accommodate the PSP's lesser hardware, but still look great, and the native
loading times between matches are even faster than they were at home. Like
its predecessor you can even install the game directly to a memory card from the
UMD disc for even faster loading, and presumably more battery life.
Anyone who’s
ever picked up any previous installment will still encourage even the most
novice gamer and tournament-level pros alike thanks to the game-changing rage
system that still adds that extra ounce of needed intensity, and let’s not
forget the little things such as character customization, ghost, and challenge
battles to complete this faithful little package. Of course like most things
relating to the PSP there are some issues and nitpicking to be had especially
the typically carpal-tunnel inducing form of the PSP and the impressive but
still downscaled visuals but these qualms don’t really bring down the expected
formula overall.
While Tekken 6 for the PSP is essentially a direct-port of the home
console version, there are notable differences that manage to both enhance and
detract from the overall experience. Gone is the story-driven Campaign Scenario mode, which had even the
most dedicated fans shaking their head in absolute shame thanks to its
nonsensical plot and poor execution. This is a noticeable omission as fans
and critics alike voiced their universal displeasure with such a hackneyed way
to tell Tekken's already melodramatic storyline, so good riddance to bad
rubbish.
The rest of the game is practically a (miniaturized) carbon-copy of its
bigger-brother, with full Arcade, Survival, Ghost, and Time Attack modes to keep
you busy and work just like they sound. The now-infamous Customization
mode returns to help add some customizable craziness to the roster's staggering,
yet sometimes familiar cast of characters. New to the PSP is Gold Rush
mode, which gives you the chance to win gold by inflicting the most devastating
combos and attacks on your opponents - a must if you plan on purchasing in-game
upgrades.
The PSP's native control scheme lends itself well to most fighting games, and
this is especially true for the Tekken franchise. With 2 kick/punch
buttons and the game's near-auto blocking, there's a lot to learn and even more
to master. The d-pad is responsive in handling the most complex of combos,
and I didn't have any trouble in replicating my favorite moves with the smaller
face-buttons. Of course, it goes without saying that true enthusiasts will
miss the ability to add custom controllers and arcade sticks for the most
arcade-perfect control, but let's remember this is a portable console we're
dealing with and keep expectations in check.
Tekken 6 is a great fighting game that requires patience and skill
to learn the intricate combo system and when best to apply it, presumably right
into your opponents face. While the PSP version features ad-hoc
multiplayer modes, good luck rising to the top when your only way to challenge
others is limited to those around you. The lack of online multiplayer is
sorely missed, and may be a deal breaker for fans looking to take on the world
and show off their skills. Playing solo or even with downloaded opponents
in Ghost Mode can only last so long, so it might be best to think of this
version as a good way to keep in practice when you're away from home.
Namco Bandai continues its support for Sony's portable with a near-perfect
replica of Tekken 6 for the PSP. With outstanding visuals, fluid
gameplay, and and a significant amount of fighters to learn and master this is
easily one of the most accomplished portable fighters yet. While this
version retains nearly everything from its home-console version, there's not
much left to the experience once you've unlocked everything and exhausted what
(if any) local challenges are available. The lack of online multiplayer is
a missed opportunity for longevity, but apart from that glaring omission there
isn't much to complain about if you want a little Tekken in your pocket. |