With improved controls and better management, Fast Food Panic is a game that works best on the smaller screen(s).
| Game Summary |
Popzara Rating |
There's certainly no shortage of restaurant-management games available on the DS, and its a shame that Fast Food Panic doesn't do more to distinguish itself from the pack. Though it does sport a unique visual style and distinctly Japanese attitude, the game's unrelenting micro-management responsibilities may be too much for those who prefer their casual games on the mild side. Compared to its Wii console counterpart, the DS version comes out on top, thanks to the intimacy of the smaller screens and more accurate stylus control, although both versions could have spent more time in preparation.
| Release Date: | 01/07/10 |
| ESRB Rating: | E |
| Publisher: | SouthPeak |
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Written by Herman Exum
In this new era of casual dominance, players looking to test their skills in
the kitchen have flocked to games like Cooking Mama, while those itching to flex
their multitasking muscle have made Diner Dash a massive hit. But what if
these two styles were combined? While we've had countless games push our
culinary and micro-managing abilities to the max, Fast
Food Panic for the DS ramps up the intensity by letting the player pull
double-duty responsibilities by managing both dining room AND kitchen areas of
this virtual restaurant. Sounds delicious, but will fans eat it up?
Despite its cute anime visuals and Japanese-style aesthetic, the core
gameplay of Fast Food Panic doesn't stray that far from what we've come
to expect in other restaurant-management simulations. You'll take on the
largely streamlined duties of a fast food restaurant, serving customers by
taking orders and preparing their dishes in a timely manner. Add to this
the duties of greeting, seating, and other familiar duties and it won't be long
before you've got your hands full. As your status grows, so will your menu
options and - no surprise - so will the game's difficulty.
Other activities include pleasing picky food critics and scaring rodents from
the floor. There are no food inspectors in this world of manic restaurant
management, but you'll probably find the game's frantic pace and
challenging gameplay nearly as exhaustive as the real thing. Unhappy
customers make for an unsuccessful restaurant, and you'll need to have
extra-nimble fingers if you expect to complete the game's main event with
anything resembling a satisfactory rating.
You’ll have to focus on both screens at all times, as the top half displays the restaurant
activities, while the bottom
has all the stylus-tapping kitchen action, with both arenas working in tandem.
For the kitchen area, its all about preparing and cooking the actual dishes.
The actual menu is quite limited, with stereotypical dishes like pizza, sushi,
pasta, curry, hamburgers, and steak keeping things relatively simple. This
is a good choice, as each dish requires its own series of stylus swipes and
timed actions to prepare properly, with molding sushi to rolling dough, there's
more than enough to keep you busy. Handling the dining room isn't any
easier, with buttons on the lower touchscreen to help you greet customers, clear
tables, and even chase out the occasional pest.
Keeping track of what's happening on both screens can be a challenge,
especially when business starts to pick up the things get really frantic, and it
won't take much for the harmonic balance of your perfect restaurant to explode
into utter chaos. Thankfully, the stylus controls of the DS version are
generally superior to those of its Wii cousin, with points and swipes proving
far more accurate than waggles.
Unlike the Wii version, there isn't any multiplayer to speak of, with the
bulk of replay value limited to replying completed levels and the various
mini-game activities to keep you busy between sessions. They're mostly
random bits, like truffle-hunting (with pigs, no less) and eating contests, each
with plenty of fast stylus-swiping action to go along with the action.
Just the thing for those who may quickly tire of serving billions and billions
of customers in the main game.
There's certainly no shortage of restaurant-management games available on the
DS, and its a shame that Fast Food Panic doesn't do more to distinguish
itself from the pack. Though it does sport a unique visual style and
distinctly Japanese attitude, the game's unrelenting micro-management
responsibilities may be too much for those who prefer their casual games on the
mild side. Compared to its Wii console counterpart, the DS version comes
out on top, thanks to the intimacy of the smaller screens and more accurate
stylus control, although both versions could have spent more time in
preparation. |