E3 2010: Predictions & Prognostications
Technology trade shows come and go, but few that claim to
represent the gaming industry hold as much clout as the annual Electronic
Entertainment Expo (E3 for short) in Los Angeles each summer. And while recent
shows have become dryer than toast, this year's event looks to be the most
exciting since 2006's game-changing spectacle. With promises of new technology
and software from the industry's major players, how things will literally play
out is anyone's guess - so why not ours?
Editors John Lucas and Nathan Evans will be taking turns in putting forth
their
best estimates and guesses about what they expect to see on display at the show.
To keep things hot and spicy, we've limited them to major predictions to the three
major game console manufacturers (Microsoft, Nintendo, and Sony), although the
emerging mobile markets (Apple, particularly) will also feature in there as well.
By no means will this discussion be the definitive list of wild
prognostications and tasseographic mumbo-jumbo. We'll do our best to keep all
predictions based on what we feel are emerging trends and factual
data...although don't be surprised if we slip in the occasional wish-list item,
too. All should be taken with the saltiest of salt grains, and used for
entertainment purposes only.
So with that disclaimer and the requisite niceties out of the way, let's start things off with the
company many have called this year's biggest potential wildcard, Microsoft.
Take it away, John!

Microsoft Microsoft Microsoft. I see E3 2010 as the make or break
for the XBox 360 console. The system is nearly 5 years old now and is not
dramatically changing its sales trajectories. Neither here in North America, its
strongest base, nor in any other part of the world. To take off on an obscure
Atari 7800 commercial, Wii changed the videoGAME. So the 360 had to make the
move so far known as Project Natal sooner or later.
Whatever official name Natal finally takes, its success or failure rests on 3
things: One – Does it work as advertised? Two – Is it at a reasonable price? And
Three – Can they convince their already established audience to give up the old
controls? I'm gonna be Peter Pessimist on this one. My #3 point is the most
important. For Natal to be a successful adoption it must be the STANDARD control
for the 360. If not, it will be yet another cast aside hot peripheral of the
moment.
But by making Natal the standard, they WILL alienate those who bought the
system expecting the original controls. When some people saw Wii, they took
refuge in the XBox shelter. Now Microsoft is threatening to take that shelter
away. If they appease the refugees, then Natal will never take off. If they make
Natal the 360 standard, then there will be resentment from their old audience.
After this dilemma is solved, then it has to deliver on its promises to be a
FUNCTIONAL controller-less motion control. That's where the Wow factor comes in.
If they succeed on these 2 issues, then price must be low enough for mass
market. Right now Wii's giving the megadeal out of the box for $200 so Microsoft
will have to take this into consideration.
The natural life-cycle of a major gaming console has
traditionally been a good 5 - 6 years, but there's nothing traditional about
this current generation. Nintendo's Wii has dominated without the benefit of
what we were told would be essential in 'winning' the hearts and minds of the
gaming public, namely HD graphics and full multimedia capabilities. Four years
after its blistering debut at the 2006 show, it still casts a long shadow, and
nowhere will this be more felt than with Microsoft. Five years in with their
Xbox 360, they're now faced with extending the life-cycle of their aging console
with new software and technology... scary proposition.
Despite their attempts to enter early and dominate the industry, they've
watched Nintendo's little white (and now black) box steal their thunder, and
Sony's recent price-drops and increasingly compelling exclusive software
threaten to undo almost ten years of work and investments. Their natural
inclination to adopt the pattern of the leader has led them to motion-controls
and casual-style gameplay with Natal (or whatever it's going to be called), and
it will be interesting to see how they plan to introduce this to their current
40+ million userbase.
The history of the gaming industry is cluttered with the skeletons of failed
add-ons and peripherals, and there's absolutely no guarantee that Natal will
succeed simply because it adds motion-control to the Xbox 360. Its core users
seem anemic to the idea of flailing around the room and I'm sure this is going
to be an easy sell for them. As you mentioned earlier, its success will largely
depend on how integrated Microsoft makes it to the experience. As much as they'd
like Xbox 360 users to pick one up, I don't see them making motion-controls an
essential control scheme in the next Halo or Gears of War anytime soon - if
ever. I also don't see them including Natal with every future console purchase,
either.
It took Sony years to live down the mantra of "Five Hundred Ninety Nine US
Dollars" that helped ring in the PlayStation 3, and hopefully Microsoft is smart
(or savvy) enough to avoid creating the next internet meme. Call it my lack of
imagination but I just can't see anyone calling a $150+ Natal option anything
but a major disappointment. Definitely look for at least one packaged bundle,
but let's not forget the world is still gripped in a global recession, and even
the most exciting gaming choice won't make itself essential if it’s priced out
of reach.
To that end, given Microsoft's *ahem* propensity to mimic the competition, I
don't think it's out of line to suggest a revision/reduction to their core Xbox
360 hardware. Call it Xbox 360 Slim or Mini, but there's a history of
introducing smaller (and less expensive) options to help generate interest - and
spike sales. The PS3 Slim was essential in Sony's recent uptick, and I'd be
shocked if Microsoft didn't follow suit with a slimmer, less expensive console
of their own. And while it may sound like crazy talk, I wouldn't be
surprised to see a PS3 Move-style 'controller' addition to the Natal to help
give it more traditional control. I really wouldn't.
On the software side of things, apart from whatever Natal titles we should
expect at their presentation (count on many Wii Sports-style collections), it'll
probably be sequel-city for every major franchise that's still considered an
exclusive to the hardware. Halo: Reach and Gears of War 3 will be headliners, as
with Fable 3 and anything that still allows them to put the "Only on Xbox" logo
on the box. No real surprises, but what's there should be crowd-pleasing and
worth looking out for.

Yes, in our private conversations I've heard you talk about the
360 being remodeled chibi-style. And I have a feeling Microsoft will split the
difference using Natal for the Arcade model and sticking with the tried and true
on their Elites. That may be the way they solve that dilemma. More like hedge
bets really. Regardless though, their most crucial error of all would be buying
into the phony "casual/hardcore" duality that conventional wisdom says exists.
As I like to say, wisdom ain't conventional.
Speaking of buying into that so-called wisdom, that brings me to Sony and the
PlayStation Move. I'm still in shock at that Game Developers Conference showcase
where they basically cloned Wii's whole identity. From the controllers to the
games down to the marketing! I hope they paid Jamiroquai handsomely for using
their song because to me this doesn't feel just like it should. When I saw the
games in Sports Champions for the first time I could just hear the execs in the
boardroom saying "OK, do it like Wii only with HD!" And with Move Party it's
like one of the marketing types going down the aisle in the Nintendo section and
combining Rayman Raving Rabbids, Squeeballs, and anything that says "casual"
into one tidy package.
Sony's playing the tightest 'Follow the Leader' game of 'em all but again it
comes down to the same points: One – Does it work as advertised? Two – Is it at
a reasonable price? And Three – Can they convince their already established
audience to give up the old controls? Unlike Microsoft, Sony has a little more
to go on. Sony has already seen what hedging the bets did to the
Sixaxis/DualShock 3. Should they be gun-shy again with Move they will doom the
product before it gets started. It has to be central to the platform or it's
gonna end up like the PlayStation Eye. Once again they will run into resistance
from their established anti-Wii audience if they do that but they have no
choice.
On price, they're starting off on the right foot by announcing "under $100"
in the U.S. Like you said, the PlayStation 3's still fighting off the curse of
"Five Hundred and Ninety-Nine U.S. Dollars" so every avenue they can use to get
this as cheap as possible will help them. They've reduced DOWN to $300 after
almost 4 years of existence. The XBox 360 Arcade model stands at $200 and Wii's
packing Wii Sports, Wii Sports Resort, 2 Wiimotes, a Nunchuk, and a Motion Plus
all for $200 right now! Both Sony and Microsoft will have to deal with that
mega-package dwarfing their new motion-play adventures. But unless Microsoft
pulls a surprise at E3 it looks like Sony's got the edge on the price part so
far.
On the matter of working as advertised, people have gotten a taste of Move
and some say it lags while others say it's superior to Wiimote even with
MotionPlus. There's plenty of time to refine that and Sony can prove this point
at E3. But Move will not have the Wow factor Natal does because it follows the
Wiimote too much. But not where it counts the most. Wiimote's biggest advantage
isn't motion control; it's versatility. It can be played in numerous ways (NES
style, 'Broken Plank' style, etc.) and can be connected or joined to numerous
devices. Its squared-off solid form factor makes this possible.
Sony missed this important point and that's evident when you view the odd
colored ball on the ends of the Move controllers. I'm sorry but that thing looks
like it's gonna break off when people get rowdy playing motion games. I hope
they improve on that in the final design. Maybe set the ball deeper inside the
controller for a more unified form factor. That'll solve that problem anyway but
it will still fall behind Wii on versatility in control. They can get away with
this if they concentrate on making a variety of good games that use Move. As we
all know hardware means nothing without the software. But Sony's going to have
to get away from thinking of games in terms of "casual" and "hardcore" to do
this. We'll see if they can ultimately avoid that trap.
I think Sony has several advantages going into this year's
show, not the least is growing momentum at retail and their increasingly
important line-up of exclusive titles. Still, the real problem with predicting
what Sony will announce is that they've already announced so much already. Their
introduction of the Move to the gaming world was a brilliant lob at both
Microsoft and Nintendo, if only because it signaled the device was real, it
seems to work, and that current users have nothing to fear from this strange
(and strangely familiar) new control scheme.
Unlike Microsoft, they've managed to straddle that fine line between the
so-called "casual/hardcore" market without pitting one against another, and this
philosophy seems to have trickled into the design and function of the Move
itself. As you mentioned, it bears more than a passing resemblance to Nintendo's
Wii remote and Nunchuk design which, apart from being an evolutionary bridge
between digital and motion-controls, should make porting Wii titles to the
PlayStation 3 an easy proposition. On the software side, I'm not looking for
much in the way of shockers, although don't be surprised to see several key AAA
titles (Killzone 3, LittleBigPlanet 2, most notably) to have 'enhanced' Move
controls built into them.
You're 100% right about Sony gaining an edge by preemptively announcing
(however vague) that Move will run under $100, and I think we'll see a major
expansion on their pricing structure and packaging during their presentation
this year. True, the PlayStation Eye may have never caught on like some had
predicted, but its tech will live on through smart integration with the Move
wand and its colored ball. I wouldn't be surprised to see that $100 price-point
include both the necessary Eye camera and one wand + sub-controller bundle, with
additional pieces falling in line with current controller prices (think $40 -
$60).
I think the real surprise (if that's even possible at a show like this) will
be Sony's next portable console. The original PSP's time is almost up, and the
UMD-free PSPgo has been met with indifference at every turn. There have been
rumors that Sony has been quietly selling a considerably beefed up PSP2
portable, with Cell processor-powered graphics, touchscreen controls, and
multiple digital cameras in the mix. I hope this isn't the whole story, because
if it were than Sony would only be offering an upgrade to match Nintendo's DSi
and (increasingly) Apple's iPhone/iPod Touch. If the recent trend in mobile
gaming has taught us anything, it's that players don't necessarily want shrunken
console-style experiences on the go, but games built to take full advantage of
the medium itself. With 140+ million DSs, 75+ million iPhone/Touch's and iPads,
and a growing number of Android-enabled platforms out there, Sony needs to
realize the old model no longer applies...it's time to step up or get stepped
out.
I'm probably dreaming, but a $199 - $250 PSP2 announcement would hit several
sweet-spots, and if the technology/software line-up is compelling enough they
might actually convince people to go completely digital this time around (given
said software is priced accordingly). A surprise Killzone, Uncharted, Gran
Turismo announcement would go a long way to helping the process (at least from a
traditional standpoint), and to further widen the gap between Sony and their
competition. But new, unexpected software is where the real excitement will be.
I can't wait to see what they've got planned.

Yeah E3 for Sony this year is to extend their "comeback" in order
to break even for the generation. The lower the PS3 costs, the faster it catches
up with the 360. I do agree that Sony is probably better at making games for the
old audience and the new one than Microsoft but they still suffer from buying
into that false duality. They won't have the Wow factor Natal will on E3 but
they can pick up the pieces if Natal drops the ball.
As for Sony's handheld ambitions, you say PSP's time is almost up. I say
PSP's time is repeatedly hitting the snooze button. That system's done. Been
done. What better place than E3 to debut the successor to the best challenger to
Nintendo's handheld dynasty ever? They might want to stay way from 2's in the
hundreds column though. Between Nintendo's handhelds, cell phones, and Apple's
contraptions, overpricing their next PSP would be suicide. They would never get
the drop on their competition. And $250 is PSPgo all over again. I don't have to
make another joke referencing that lost system again, do I? This time around, I
hope they remember that their handheld should have games as a primary focus not
a fourth-string purpose.
And you hit the Triple 7s on the Cherry Master with this one! No home
console-like experiences on a handheld one. Recognize the platform you are
developing for and make accordingly. They would do well to create more of a
relationship between their handheld and their home console too. Nintendo's the
master of having both home and handheld like one hand washing another.
And I feel that's been one of Nintendo’s greatest strengths since they
entered the videogaming field. That WiiDS Phenomenon I go on so much about in
the NPD reports is really just the ultimate manifestation of what Nintendo has
always done. Game & Watch and Game Boy fed the NES and SNES and vice versa.
They've held on for so many years because no one could obliterate both twins at
the same time. Sony beat Nintendo's home console with the PlayStation but
Nintendo stayed alive thanks to the Game Boy Color (thanks Pokémon) and Game Boy
Advance, the spiritual throwback to Nintendo's sprite-filled glory days before
the PlayStation took over with 3D. Nintendo understands the importance of
handhelds and more importantly the importance of reciprocity between handheld
and home.
That's a great point about the strength of one platform
compensating for the other, and while the various Gameboy consoles may have
sustained Nintendo throughout the late 90s and early 2000s, the PSP really
showed that cracks exist in what many have felt was an impenetrable armor.
Apple's recent success has come almost directly at the expense of the DS, and
we've seen Nintendo react with the DSi and new focus on the DSiWare store. That
leads me to what many feel could end up being the most watched technology
display at the show (sorry Microsoft), the 3DS.
With hardware that's said to be somewhere between the original Gamecube and
Xbox 360 (all rumors, of course) and capable of displaying 3D images without
glasses, Nintendo's premature announcement of the next iteration of the DS
hardware should be fascinating to look out for. Whether it will feature simple
enhancements (i.e. better graphics, control, etc) or a truly revolutionary
upgrade remains to be seen at this point, and given Nintendo's recent trend
towards gradual updates (i.e. DS, DSi, DSi XL) I'm not placing bets just yet.
But the competition in the mobile market is heating up, and like never before,
it's one that could see Nintendo's impenetrable dominance crack even further.
But while most eyes will be focused on the portable scene (understandable),
let's not discount what's possibly in store for the Wii at the show. I'll bet
you a hot lunch that we'll see a combined Wii remote + MotionPlus controller
announced, as this really is a no-brainer. When you look at Nintendo's recent
decision to make Wii Sports Resort (by be default, the original MotionPlus
adapter) a standard pack-in, a reduced-cost combination only makes sense at this
point. The Vitality Sensor is still a big 'unknown', but I'm sure we'll see it
featured in there somewhere.
Software should prove the real thrust of Nintendo's presentation this year,
as while their two biggest (home) console competitors are just wetting their
feet in the world of motion-controls, they've got four years of solid foundation
to play on. But whenever we talk about Nintendo's software line-up, it's almost
a given to divide the market into first and third-party options, as they two are
all too often entirely different beasts. Third-party support has always been and
will continue to be the biggest wild card, and apart from the usual Guitar
Heroes, Rock Bands, and EA Sports additions, I'm looking to the indie developers
and their downloadable WiiWare titles to really shine this year.
On the first-party front, I don't think anyone could deny that one of - if
not the - most anticipated game at the show will be the next Legend of Zelda.
Not much is known about Link's next adventure, and as the first real original
Zelda title developed for the console (Twilight Princess was a Gamecube port),
it will be interesting to see if they take the Mario Galaxy route and really
innovate this time around. Just as long as there's an orchestrated score, I'll
be fine. Again, orchestrated score Nintendo, make it happen.
Also, look for Metroid: Other M to make a big splash, and I wouldn't be
surprised to see at least one marquee title using the new Vitality Sensor on
display. A Wii Music sequel isn't out of the realm of possibility, although I
think we can probably expect to see new 'Wii' focused franchises at play here.
Wii Party seems a likely candidate, and given the company's massive stable of
un-mined gold, anything is possible at this point. My personal wish-list
includes (but not limited to) a new Kid Icarus, Starfox, and even F-Zero. Dare I
dream?
Coming to E3 and announcing ANYTHING concerning F-Zero, Starfox,
Pikmin, or Kid Icarus would be spectacular! We've waited long enough. F-Zero for
Wii with Mario Kart Wii-smooth online is money in the bank. A direct Starfox not
outsourced but made in-house by Nintendo may finally get that franchise back to
Starfox 64 level (boy that game was good!). I love Pikmin! Let's see Pikmin 3
already! And no more tease with the Kid Icarus. The Kid's collecting Social
Security he's waited so long!
Anyone of those titles announced alone will bring goodwill to the Wii
console. Put it with nice teaser from the anticipated Zelda Wii and Nintendo
will get some headlines outside of the Natal extravaganza. I hope the guy that
saw Zelda at E3 2004 doesn't scream too loud. Miyamoto whatever you do, don't
come out with a Hyrulean sword and shield! No doubt that software will have to
be the focus of Nintendo's presentation. A taste of the franchise players, a
smidgen of the new Wii audience thing, a smattering of choice 3rd party support,
and you got yourself a good show.
But Nintendo has some hardware to show off and I'm most anticipating that
Vitality Sensor. A lot of people laughed that off last E3 when Iwata just rolled
out there out of nowhere. But I see promise from that device. Videogaming
designed to relax instead of energize. I like it when people start thinking on
those levels. When they try to get into the essence of why we play. I hope the
form factor isn't clumsy though. It looked a little clunky before. Awkward
looking.
I don't know about an all-in-one integrated Wiimote with MotionPlus ability
inside just yet. But eventually that will be the design. Just not sure it will
make its debut at this E3. You never know though. Either way while Microsoft and
Sony will try to wow with their new-fangled hardware, Nintendo will just further
showcase the promise of the Wii in action in playable titles.
As for the handheld scene, I think this is where most of Nintendo's
strategical focus is put upon. Apple's edging into the games business more and
more forcing Nintendo to reevaluate their entire handheld business model.
Nintendo hopes the 3DS can cut them off at the pass. On paper it sounds good. As
powerful as the offspring of a Gamecube and 360? 3D play with no glasses tieing
into the upcoming 3D TV sets. But for me it sounds like too soon. There are
people who just got used to their DSi's and now Nintendo does this? Apple's
gadgets bring us back to the old argument between consoles and computers. Why
get a game machine when I can play music, watch movies, talk to friends and
family, go online, share pictures, AND play games too? Nintendo's been here
before and the 3DS has to once again make that question obsolete.
How are they aiming the functions of the 3DS and can they outdo Apple's
digital download service to slow Apple as a go-to gaming device?

Apple
will certainly present the most interesting disruptor for Nintendo's future
mobile plans (much like Nintendo's own Wii disrupted the Xbox 360 and
PS3's original plan), and I'm most curious to see whether they act or react to the increasingly
buoyant iPhone market. Just look at Apple's recent announcement of their
next-generation phone, the iPhone 4. Dual-cameras (i.e. the DSi) will allow for
video chat over WiFi services...will be see something similar in the 3DS? Rumors
have pegged true VoiP and/or video chat coming to the 3DS (or possibly PSP2) for
some time, and it's not hard to imagine a Skype-like service adding that
functionality to the portable console market. If the 3DS allows for an iTunes-like
application/game library, its accessibility would very likely only be limited by the power
of the hardware and Nintendo's blessings on approval - not one of Apple's
strongest suits, to be honest.
One final thing, if I may lapse back for a moment. I'm amazed that more
industry outlets aren't even discussing Apple's impact on the show, and I think
this is a major mistake; their presence will be unavoidable.
It's certainly a lot to take in and ponder, and I wonder just how many of our
wild predictions will prove true next week. With so much new (as well as
previously announced) tech going to be on the floor, it'll take a Herculean
effort to make sure that non-attendees get a sense - a motion sense, if you'll
forgive the pun - of what to expect from these efforts to extend the current
generation further than ever before. I know our crew (representing both Popzara
and Playswitch websites) will do our best to help guide these streams, and we'll
have to convene again post-show to compare scoreboards.
For more exclusive coverage of the 2010 E3 Show, be sure to check out all the
goods starting Monday, June 14th over at
Playswitch.com...it's gonna be good!
