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It would be a mistake to think the Move brings motion-controlled gaming to
the PlayStation 3, as Sony had previously built (albeit in limited fashion) this
new 'gimmick' with the original Sixaxis controller, which offered a basic
accelerometer on top of the original DualShock controller design - minus the
shock, of course. Likewise, the PlayStation Eye, an update to the original
EyeToy video camera, offered slight object tracking and video capturing
abilities for what Sony hoped would add a further layer of immersion to the
PlayStation 3's powerful HD gaming experience. That never happened, as
neither option was ever truly adopted by the console's development communities
and have largely been forgotten.
If the Sixaxis and Eye show us a Sony fumbling to keep up with the Joneses
(Nintendo and Microsoft), then the PlayStation Move has them back in their
comfort zone, and ready to join the motion-controlled gaming revolution.
Expertly engineered and super-comfy, the Move - and secondary Navigational
controller - offers up a true 1:1 motion-controlled experience with full single, dual, and
even 'broken-plank' control with used together. They may have the
look and feel to succeed, but can Sony's offerings help revolutionize a gaming
element they initially derided?
The Set-Up
Setting up the Move isn't unlike that of Nintendo's Wii console, meaning
you'll have to say goodbye to the days of simply plugging your console into your
display and pushing the power button. The key difference is that the PS3
is an established platform, meaning that, depending on your current set-up,
you'll have to make certain concessions in getting things to work correctly.
You'll want to first set-up and position the PlayStation Eye camera, as
positioning it is key in getting the Move to function correctly. Pairing the
Move (via Bluetooth) is as simple as plugging a mini-USB cable (which isn't
included) into the PS3 console and then into the Move itself, then pressing the
Home button on the controller. The process is repeated if you have a
Navicon controller, though a standard DualShock can be used in its place.
Another change will be your environment, as many of the Move's games have
been designed to take advantage of space - namely yours. Those of you with
cluttered space between yourself and the display will probably want to clean
house now, as some games will require wider berths (Sports Champions) while
others open areas (EyePet) to function properly.
Because the Move is so fundamentally connected to the Eye camera, you'll want
to be aware of your room's lighting levels, as the camera is used to track
movements via the Move's rubber ball (see below). Rooms that are lit too
brightly or have reflective surfaces may cause problems with accuracy or
tracking, and while the Move's ball changes color to compensate, this doesn't
always help. Another issue with lighting is related to the Eye's poor
camera sensor, as room's without adequate lighting will result those with darker
skin (myself included) not being recognized accurately. While these issues
are present, my experience with them were few and far between, but they're still
definitely worth mentioning.
The Hardware
The Move controller itself is noticeably smaller than it looks in its
publicity photos, and much lighter. Its front is has many of the familiar
PlayStation buttons (triangle, square,
X, circle/home), with start/select regulated to the sides and out-of-sight. New
buttons include the flat Move panel (replacing the d-pad) and pressure-sensitive
"T" trigger on the underside. It feels like a perfect compliment to the
original DualShock and its obvious that Sony took great care in striking the
right balance in size and weight, and the molded plastic feels of the
highest-quality.
One of the Move's strangest innovations, its 'Jack in the Box'-style rubber
ball, is actually used by the Eye camera to better track visual feedback, and
routinely changes color to facilitate more accurate movements. Just
remember the ball is not a button; more than one person who happened by couldn't
resist squeezing it during my testing, perhaps assuming this would offer some
secondary function (like clicking the DualShock's analog sticks). If
you've got pets than you may want to keep the Move locked away, as the ball is
prone to attracting hair (especially cat hair) and may require some grooming if
you're not careful.
The Navicon attachment is designed to work in tandem with the standard Move
controller, much like Nintendo's Nunchuk, only Sony's version is completely
wireless (via Bluetooth) and acts more like a substitute DualShock controller.
The front is packed with familiar PlayStation buttons, including the original
DualShock's d-pad and single analog stick (which can also be used when
clicked), X/O buttons, and Home button. On the back are two triggers (L1,
L2), one of which is the same comfortable pressure-sensitive trigger seen on the
Move itself. It’s a bit smaller and lighter than the Move controller but
still very comfortable in hand, properly offering a 'broken plank' set-up that
rivals Nintendo’s own. Check out the full review of the Navigation
controller right HERE
Those already familiar with the PlayStation Eye know what to expect from
Sony's camera, but considering its unpopularity, let's assume you're coming in
blind (which is probably the case). Connecting the camera to the
PlayStation is as simple as plugging in the attached USB cable, then switching
the lens to wide-angle mode by turning the lens dial clockwise. You'll
know everything is working properly when the light on the camera itself remains
solid blue, and Sony recommends placing it below the center of your television
for the best results. Be warned that the USB cable itself is relatively
short, and you may want to think about investing in a good extension cable if
your console is further than two feet from your display.
Using The Move
To get you started, the Move comes with a Blu-ray disc absolutely stuffed
with playable demos to help get you started. Included are demos for Beat
Sketcher, Echochrome II, EyePet, Kung Fu Rider, Sports Champions, Start the
Party, The Shoot, Tiger Woods PGA Tour 11, Time Crisis: Razing Storm, Tumble,
and TV Superstars. Unlike Nintendo's sports-only pack-in, these bite-sized
trails help give a broader sense of how the Move will play with different
genres. Each demo has to be installed to the hard drive separately, so
you'd better set aside a nice chunk of time if you plan to play them all for
yourself. Depending on the game you may be required to stand upright and even take some steps back to get the full
experience. This obviously isn't going to work for smaller bedrooms as the
instance of being either “too near” or “too far” is dependent on the title played.
How each Move responded to my movements and motions depended entirely on the
software itself and, much like we've seen with Nintendo's Wii remote (with
MotionPlus), the accuracy seemed to have more to do with the actual software
than with the controller itself. When things worked, they REALLY worked,
as titles like Sports Champions (demo version) and Kung Fu Rider were remarkably
consistent and it was almost thrilling to see the level of immersion in Tumble.
Others, like Time Crisis, were fine after spending a considerable time in the
game's mandatory calibration and sequencing, which is actually something most
Move users will have to endure before playing.
EyePet was a giant mess, as when the video quality being captured by the Eye
(640 x 480 VGA) looked like a giant blob of pixels and artifacts, and the game
seldom was able to recognize my movements or gestures. As the Eye was
never that popular, it's understandable that Sony would marry it to the Move (if
only to deplete inventory), but with higher-definition cameras coming down in
price all the time, it's disappointing they went with such a low-grade
substitute that not only looks horrible, but whose technology obviously hurts
potential gameplay. Surprisingly, the Tiger Woods 11 demo and its absurd
decision to 'remove' left-handed gameplay felt out-of-place, and probably
shouldn't have been included on the set.
Sony has also enabled the Move to let users literally 'move' through the
PlayStation 3's XMB and internet browser by holding down the trigger (T) and
tilting in whatever direction you'd like to flick through. Unfortunately,
this method is far from ideal, as you'll often find yourself aiming towards the
floor as scrolling through the console's long menus simply isn't precise or that
accurate using what was obviously a hasty last-minute inclusion. The PS3's
menu system wasn't designed for motion, and a quick trip through the PlayStation
Store reveals this perfectly, as the Store's colorful boxes and panels would
have been a much better starting point to add Move controls to the PS3's menu
system. Better keep a DualShock or Navicon handy, as you'll probably need
them.
One thing facing potential Move users that simply can't be avoided is the
price, and to fully get the most out of the Move experience you'll need to
invest a sizable chunk of change, and as none of the current Move bundles offer
everything 'out of the box'. Sure, you could simply opt for the bare
minimum for now, but as more titles begin to adopt Move controls, you'll have to
complete the package on your own, which means adding a second Move controller
($49) and Navicon ($29), the cost will undoubtedly work to keep potential early
adopters away.
Conclusion
There's no doubt that Sony has crafted a capable accessory with the Move
controller, which clearly signals they're ready to join the motion-controlled
revolution that Nintendo began four years ago. Slick engineering and quality
design help make it extremely comfortable, and its easy to imagine spending an
extended session with one (or two) without getting exhausted in the process.
Better motion-tracking and accuracy make it beat Nintendo at its own game, and
only time will tell if users - and developers - will take the plunge and make
the Move a fundamental part of the PlayStation 3 experience. Until that happens,
the initial price and lack of compelling software can't make the Move anything
more than an impulse buy for now.
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