Crackdown doesn't reinvent the sandbox genre, but steers it in a totally different direction.
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Written by Nathan Evans
Tough on crime!
There's a lot of talk about the sandbox genre of gaming, about having a a large
and open-ended world in which our digital heroes (and mostly villains) can wreck
havoc to our hearts content, limited only by the design of the game. But for
myself, it's been precisely those designs which have typically led me away from
these popular franchises, as I often feel lost in the amidst the very complexity
that drives so many other gamers wild with excitement. Don't get me wrong - I'm
all about exploration and plot driven experiences, but there's still that
animalistic part of me that's never really satisfied with your standard
thug-life supporting city crawler.
What a surprise Crackdown for the Xbox360 was! Developed by relative newcomers Realtime Worlds and sporting the always trendy Renderware engine, this Microsoft
original isn't concerned with trying to replicate the experience of its more
lauded counterparts as it is re-imagining them. Where series like Grand Theft
Auto, Godfather, or even Saint's Row are concerned with story, plot, and
character development, Crackdown happily discards these trifles as mere window
dressing...it's all about the action, the explosions, and feeling mighty cool as
you leap and smash your way across a vast open-ended city run by ruthless thugs.
I mentioned the game discards plot and character, which isn't entirely true as
you assume the role of the most generic of generic genetically-enhanced,
evolutionary-capable (their words) super soldier who's been bred to battle
against a conveniently accented group of baddies who've managed to set up shop
across the corners of the city. That's about it for characterization, unless you
count the game's narrator, the nameless and omnipresent voice that'll provide
both tips and words of encouragement throughout the game. He's fun at first, but
soon borders on the inane when his advice is often wrong and inaccurate.
I've heard complaints from some about the general lifelessness of the city and
its inhabitants, but in the game's defense I would imagine that's what the
developers were shooting for. Much like the hordes of brain-dead (but brain
lovin!) zombies in Capcom's Dead Rising, these civilians offer little more than
walking scenery, and in most cases obstacles to avoid while driving. Your
narrator even quips at one point to "not kill too many of them". Fun stuff, and
a stark reminder that the game is more about guns blazing, car throwing, and
building hopping than being side-quested to death in efforts to develop your
character.
Speaking of development, that's half the fun. Your guy starts out strong (super
strong, really), but soon progresses to even greater heights of insane strength
and weapon handling. This part is key to making Crackdown the gameplay joy it
soon becomes, as you'll go from lifting trash cans to garbage bins, eventually
hoisting cars themselves and using everything to assail the stereotypical forces
of evil! This is all accentuated by the ridiculously fun gravity-defying jumping
abilities that make standard driving (also included) seem dull by comparison.
Heck, you'll have fun chucking dead bad guys around, really giving the game a
surreal form of environmentalism all its own. Ok, I'm kidding, but when fully
powered up you'll be a force unto yourself, effectively making Crackdown the
best non-superhero superhero game ever made.
As much fun as the actual gameplay is, there's really not much to it. There's
running, jumping, shooting, and some nice interaction with most items (used as
weapons). While driving the game's many vehicles does eliminate some of the
tedious back-tracking through locales, using your superpowers is where it's at,
and the first time I side-kicked an entire car off a bridge I actually laughed.
It's fun! By keeping things as basic and intuitive as possible the game opens up
a variety of combinations if you're so inclined, allowing for some incredibly
cool looking set-ups. Jumping off the roof of one building while using the body
of a dead baddie as a weapon, then making head-shots to others, all while
landing on a mini-van...which can then be used as another form of
justice-rendering goodness, really makes for some interesting maneuvers and
really adds to the experience.
I have to add that super-jumping works EXACTLY like it should, giving the game a
real feeling of weight the likes I've never experienced before. For extra fun,
notice how a high jump leaves cracks on the surface after you land. It's well
done and beyond addicting.
Online multiplayer is both great and disappointing, dependent on your
expectations. It's the one part of the game that really feels unfinished, and
while still outrageously fun with buddy co-op, it still feels tacked on and
missing options for customizing and balance. Still, being able to take on such a
sprawling and immense playing field together is a fantastic idea that definitely
needs fleshing out if we're to get any sequels. We ARE getting sequels, right?
If I could use one word to sum up the game's visual style, it would be solid.
The game employs a hybrid cell-shaded/textured look to bring its world to life,
and while this results an incredibly smooth and detailed package, don't look for
any minute detail or jaw-dropping photo realism. Much like the plot, it's
obvious that realism wasn't in the details, as the surreal look these strange
graphics give really help blend the cartoon violence without sacrificing the
sheer visceral joy of such wanton destruction and superhero antics. I was really
impressed with how smooth and colorfully rendered the world was, and how
incredibly large the city was. It's really gigantic, almost too big at times
(causing poor old me to get lost on several occasions). The on-screen map only
brushes the surface of how large these locations are, and with each district
having its own feel and look, giving the game much ground to cover.
The game's sound is adequate, with the only real music played while you're
rolling in one the game's many autos, but that's nothing to brag about. I
noticed a few familiar names (the game gives you all the details, artist, album,
etc), but generally speaking its silent city in the tunes department. The
voice-acting is generally good, with several screams and yelps from the baddies
in all their stereotypical glory. The narrator, while often wrong, does a good
job at keeping the enthusiasm level up, often bordering on the absurd. But it's
all in good fun, and when those explosions go BOOM!, you won't be complaining.
It's a recognition that not every game need be a classic, where there's less
emphasis on being epic and more put on being entertaining. Quite frankly, it's a
breath of fresh air to see a game so naked in its ambitions to offer an
old-fashioned good time, paying less attention to being trendy and more time
inside the overall experience. The world of sandbox gaming may have transformed
the linear adventure into something of substance and depth, but my world
requires the occasional Crackdown to let 'em know where they came from. By no
means perfect, but it could be the perfect fix when you just wanna see things go
BOOM!
p.s. oh yeah, mustn't forget the inclusion of the Halo 3 beta-test pass.
Apparently that drew some attention to the game as well. |