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A fun-to-play, extremely well-made daydream in the midst of a testosterone-fueled killfest that end the series not with a bang, but a whimper.
I'm just wondering if it's Epic plan to end the series not with a bang, but a whimper, with a lackluster end-boss, leaving far too many questions unanswered and far too many characters underdeveloped. Are we ever going to unlock the mystery of Myrrah? What becomes of Sera after the final chain of events that unfolded in the last few hours of the game? To me, Gears of War 3 was a fun-to-play, extremely well-made daydream in the midst of a testosterone-fueled killfest that previously got me pumped up and ready to take on the world. This game just left me feeling uncomfortable, like the Gears entered some sort of strange, parallel world in which familiar friends make the ultimate sacrifice and a relatively simple solution saves the day. Sera's a mad world, apparently, and I'm just not convinced this is the last we'll see of it.
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| Release: | September 20, 2011 |
| Rating: | M |
| Publisher: | Microsoft Studios |
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Written by Brittany Vincent (editor-at-large)
If
Gears of War 3 was a bizarre dream sequence, then
Gears of War: Judgment is the
mad scramble to get back to reality. It's almost as if People Can Fly stepped
in, said "yes, we know the last game felt a little "off," then delivered a
prequel to get things back in order. Except Judgment ends up feeling just as
surreal. It's a testosterone-fueled romp through seemingly endless waves of
Locust soldiers, with sprinkles of ambition here and there, but the best way to
describe it would certainly be Horde Mode: The Game.
Kilo Squad
acts as your vehicle throughout pre-Gears of War Sera, with Damon Baird leading
up the pack. Some familiar faces (namely Augustus Cole -- hop on the Cole Train,
baby!) are along for the ride as well, including a female character who doesn't
possess a shred of the individuality Anya did. It's a disjointed jaunt from the
start of the war with the Locust here and back again, with plenty of shout outs
to spare, but a shortage on heart and the emotionally charged moments later
Gears fans honed in on.
Fifteen years
before the events of the main trilogy, Judgment follows Kilo's military
tribunal, as they stand accused of treason. The actual game plays out across the
four Kilo Squad members' flashbacks as they struggle to tell their side of the
story. Baird goes first, and progressing through his missions feels a bit too
much like early tutorial levels in a much less ambitious shooter. As Baird
narrates the action, there's some kind of restraint shown with his words and
actions, as if the developers this time around were afraid to go as crazy with
this release as they dared with the trilogy. As a result, it feels decidedly
"safe," no matter how many times you execute a crawling grub.
There's a
real lack of immediacy or urgency, and the campaign lacks the standout moments
of even the second or third core Gears game. It feels very much as though you're
being asked to walk through several tutorial missions instead of a full-blown
throwback to the beginning of the Locust conflict. Declassification missions,
for example, were a much touted aspect of the game, advertised as a massive draw
for new players. They're built to beef up the campaign and add value and
challenge for those willing to take them, but they're sorely disappointing. Some
of them end up adding an intriguing mixture of luck and precision to an already
trying mission, while others feel little more than artificial padding to give
the game length and substance where it lacks such.
Each
Declassification mission is meant to include never-before-seen content or pieces
of the narrative meant only for players who go the extra mile, and you'll
usually be asked to finish a level in a certain amount of time or annihilate X
amount of enemies using only a Hammerburst or particular weapon. The spoils for
doing so aren't particularly engaging, though the narrative segments that
accompany them are often the better choice. You'll want to of course aim for a
higher ranking for each bite-sized missions for better rewards (weapon skins,
characters, costumes, and more) but these are all the missions themselves really
offer, and instead end up working to further the cause that this game feels much
more like than an expansion than a stand-alone game than anything else. Earning
stars that are revealed at the end of each level along with your stats lend an
arcade feel to the experience, and ends up cheapening things.
Running from
each small courtyard to alleyway with little by way of exposition and instead
only massive amounts of Locust to pepper with bullets damages the sense of
exploration and wonder one had with the original Gears trilogy. You can easily
go back and have a look at the included "lost" Gears of War 3 episode
"Aftermath" for a taste of this. Judgment replaces that feeling with a hurried,
stunted single-player campaign that feels tacked onto the same Gears multiplayer
most will likely purchase it for, especially with the additional new modes of
play.
It's slick,
fast-paced, and full of the same balls-out adrenaline rush you'd expect from any
one of the beefy soldiers of Sera, but ultimately ends up feeling hollow, full
of missed opportunities. It would have been exciting, for example, to delve more
into Cole's abandoned sports career and his feelings on becoming a hardened
soldier instead of living the good life, or flesh out the very typical female
character further beyond a quick introduction. With Gears of War following up
the pack after Halo as a shooter with a story, there were plenty of avenues that
could have been explored here instead of turning to gore, grinding, and gunning
-- as fun as that is, it could be so much more. And perhaps one day we'll get
it. But for now, Judgment is exactly what you expected: rainbow Lancers, the
Cole Train, and executions.
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