Just in time to take advantage of the season’s
onslaught of highly-anticipated “number three” of first-person shooter sequels
like Battlefield 3 and Call of Duty: Modern Warfare 3 comes Gameloft’s ticket to
the party, Modern Combat 3: Fallen Nation. But with EA’s mobile Battlefield limited to a
series of survival firefights and Activision’s latest mobile Call of Duty still
chained to Nintendo’s ancient DS hardware, this is probably the closest thing
you’ll get to having an authentic, console-style on your mobile platform. What's
really shocking is that, for the first time, that doesn't feel like much of a
compromise.
The game earns its “Fallen Nation” moniker thanks
to a plot that borrows heavily from Modern Warfare 2 (and THQ’s Homefront), with
the conglomerated villainy of KPR (Korea, Pakistan and Russia) attacking the
United States on its home turf. The campaign benefits from the new venues, as
you’ll shoot, reload, and shoot some more across familiar urban areas designed
to stir emotions (and your trigger finger), as well as the usual stable of sandy
vistas, forests, and claustrophobic vessels at sea, all of which cinematically unfolds in the palm of
your hands using the most sophisticated real-time moments ever in a mobile game. True, the voices
can sound like a gruffy cartoony GI Joe impression at times, but they still help tell a fairly
compelling narrative about the possible destruction of the United States.

Like Gameloft’s best
efforts, what the game lacks in original thinking is more than made up for in execution.
Included are the requisite levels of the genre, including infrared top-down
bombing missions, turret manning, high-speed chases/escapes, and even airborne
artillery shooting levels, with missions balancing ranges from well-paced
firefights to not-so-much ones. The hordes of enemies you’ll face not only swarm
like cockroaches, but they’re just as stupid with their standard model of attack
being the “shooting gallery’ style that lines them up for the slaughter with
little resistance, apart from robotic rolls and peeking from behind covers. Yes,
it's the same plastic artificial-unintelligence that's usually associated with
lesser games, but it tends to work here, especially given the campaign's
fast-paced and straightforward 13-levels of combat.
To be fair, these scripted machinations probably has less to do with the supposed inherent
limitations of the platform (the campaign apes much of last year’s lackluster
Medal of Honor reboot) but more so to Gameloft’s compressed development cycles
and a desire to show off the game’s outstanding visuals, which are the best I’ve
ever seen running on an iOS device.
Modern Combat 2 looked
pretty good, but MC3 looks outstanding, with visuals that could easily pass for
a high-definition Wii game. They’re not quite Xbox 360/PlayStation quality, but
even the most curmudgeonly graphics zealot will have to impressed when they see
these heavily detailed locales and cinematic moments all running in real-time,
and on a mobile device no less. Realistic effects like smoke drifts, wind
trailer, and even ambient background elements (butterflies!) really floored me.
Character models are only detailed when they need to be, but even they’re a
significant upgrade to the repetitious clones of past games, and you’ll forgive
the game if it occasionally chugs a bit when there’s heavy action and lots of
explosions.
Without question, this is the most cinematically
sophisticated game that I’ve ever seen running on a mobile platform, and there
were definitely moments when I thought to myself “how much better does it really
need to get right now?” Also, keep in mind that I was playing on an ‘older’ iPod
Touch 4, and the game supposedly runs even better on newer dual-core powered
hardware and even supports AirPlay Mirroring for 720p high-definition play if
you’ve got an AppleTV. Apple’s already taken over the mobile gaming market, and
if this is a peek into the future, I can’t help but wonder if console gaming is
next.
The controls are a slightly-refined version of what
diehard Gameloft fans will recognize, with options for using traditional
controls or customizing just about every virtual stick and button to your
liking. If you’re a veteran of previous MC or
N.O.V.A. games you’ll be right at
home, with the standard fire, reload, and melee attacks all present, with the
typical QTE swipes to help shake things up. I was happy to see a new sprint and
slide-to-cover maneuver, also borrowed from Medal of Honor, though it’s almost
impossible to use unless you tailor the virtual layout correctly. Let’s face it,
touch controls for console-style shooters will probably never be as precise as
we’d like, and even competent ones like this completely fall apart in those rare
close-up situations, but they generally work really well and I was able to
finish the game with little issue.
Multiplayer has been expanded considerably as well,
which omits local Bluetooth support for the best online experience using WiFi or
through the developer’s Gameloft Live, which bumps the player count from 10 to
12, and offers six new maps that are bigger and more detailed than ever. There's
a whopping seven different modes to play through, including four returning from
MC2 (Battle, Team Battle, Capture the Flag, and Defuse the Bomb), with new modes
"Zone Control" (take/hold positions), "Destruction" (Capture the Flat in
reverse), and "Manhunt" (hold your flag as long as you can) joining the chaos.
The experience was, for the most part, smooth as silk and as robust as any I’ve
seen on a mobile platform.
Gameloft has built on their successful MC2 online
by adding even more incentive to keep you coming back for more, including
in-game currency that rewards dedicated fans, with upgradable weapons that can
be tailored exactly as you’d like with features like better scopes and bigger
magazine clips for less reloading. For the truly hardcore, there's also
customizable kill signatures to really show off your dedication (and best
smack-talk), as well as vastly improved kill-streaks that can be chained
together for devastating new 'kill-chains' that function like upgraded perks for
aerial back-up, satellite cheats, and even the coveted end-it-all nuke. The game
even tracks your progress via Gameloft Live, meaning you’ll get to transition
from device-to-device without hassle, especially useful as this is a universal
app.
Modern Combat 3: Fallen Nation isn't just the best
first-person shooter that Gameloft has produced thus far, its also an extremely
enjoyable and sophisticated game on its own merits, with an explosive campaign
that easily rivals its competition in terms of cinematic thrills and thrilling
set-pieces. The online multiplayer is just as impressive, and comes loaded with
many features you'd expect from the considerably more expensive competition,
including upgradable weapons and perks. There's not a shred of original thinking
on display here and as sophisticated as the campaign is, it's all been said and
done many times over. But you could honestly say the same about most shooters
these days, and while it probably won't replace your favorite FPS anytime soon,
at least playing doesn't feel like your settling for less.

|