If you had told me earlier this year that Rayman
Origins would be one of the best games that I would play this year, I wouldn’t
have believed you; now thinking anything less would be simply unimaginable. That
I might have missed the opportunity to count it among cherished favorites like
Super Mario World, Donkey Kong Country, Gunstar Heroes, and Earthworm Jim stored
deep in my memory banks would be so regrettable. The only recent games I’d even
consider placing it alongside for its simple depression-curative prowess would
be Super Mario Galaxy and World of Goo, and even then the placement would be
difficult. Yes, I’m gushing, and even then I’m not going far enough.
As the name implies, Rayman Origins attempts to set
up the entire Rayman franchise for those who may not be familiar with Ubisoft’s
jointless hero, but don’t let that fool you. As with Nintendo’s Super Mario
universe and its collection of wayward plumbers and magic mushrooms, Rayman’s
world doesn’t make much sense, and that’s just as well. There’s a story here
that somehow mixes angry grannies, snoring issues, follicle bridges, and the
curvaceous Betilla the Fairy, sporting the most cleavage I’ve ever seen in a
game rated E10+ (that ‘everyone’ must include dads). But all this takes a
backseat to precision platforming and joyful jumping.

You’ll jump, double-jump, levitate, dash, and smash
your way through levels that’ll push the boundaries of your reflexes as much as
your imagination, the two getting a workout like they haven’t in years. More
than anything, it feels like a ‘best of’ collection of every 2D platformer
before it, more spiritually akin to the original Donkey Kong Country than Super
Mario Bros and stylistically closer to Doug TenNapel’s Earthworm Jim for maximum
craziness. It helps that the controls feel perfect, giving you total command
over gliding these ridiculously detailed characters through these ridiculously
detailed worlds, each more imaginative and playful than the next. When
everything clicks together its magic, like having juicy oxygen pumped directly
those parts of your brain dehydrated by mediocrity.
You'll guide Rayman (and Crew) through several a
series of dramatically inventive worlds, each with a bodacious nymph at the end
that grants Rayman a new power, such as attacking, swimming, shrinking, and even
running up walls. Naturally, each world functions as a training ground for these
new powers, often requiring some nimble moves and wacky combinations of your
rapidly growing arsenal to get through to the end. All the while you’ll collect
as many smiling Electoons (the pink ones), as well as Lums, whose number can be
doubled by snatching medals scattered throughout the levels. There’s over 60 of
them, and with thousands of items to collect on this surreal scavenger hunt,
it’ll take some time before even the most diehard obsessive-compulsive
completionist manages to snag 100% on all of them.
One of Rayman Origins’ biggest joys comes from
letting up to four humans play together, which thanks to games like
LittleBigPlanet, New Super Mario Bros. Wii, Ratchet and Clank All 4 One, and
even Kirby’s Return to Dreamland has practically become standard in today’s
better 2D platformers; the return of the local multiplayer bash couldn’t be more
welcome. Playable characters include our hero Rayman, his crazed ‘n glazed pal
Globox, or two of the magical – and identical - Teensies, all of whom get
costume and color upgrades the more you play.
To be honest, having multiple characters play
together onscreen doesn’t add much to the experience, other than some unintended
hilarity as the weak link in the chain inevitably brings down the pack, and as
with Mario Bros. Wii, injured players can be slapped out of their balloon-state
to jump again another day. If anything, the experience feels closer to the
original Toejam & Earl (on the Sega Genesis) in that playing with friends is
more an excuse for shared frivolity and kinship than strategic completion. It’s
still a nice feature, though serious players will probably want to stick to solo
play to collect everything.
Call me shallow, but one of the game’s biggest
pleasures comes from just how good it looks. No, scratch that – just how GREAT
it looks. These are visuals I’ve been dreaming about my whole life; perfectly
clear and animated with such life and vitality that even trying to describe them
would be deny others the rare privilege of experiencing their brilliance for
themselves. There’s just something intimate about how the visuals in Rayman
Origins have been constructed, as if every single frame and element you see
onscreen had been agonized over to painstaking perfection.
The UbiArt Framework engine, which allows artists
to digitally pose and manipulate their creations with ease, allows for
unparalleled detail and animation and, in the high-definition versions,
razor-sharp pixels with a clarity that’s better than any other 2D game ever
made. No matter which platform you’re rocking, Rayman Origins is simply one of
the most beautiful games ever created, period.
The sound design is equally impressive, with a soundtrack filled with
orchestral chipmunk hymnals and strumming guitars interlaced with nonsensical
babbles and ambient sounds that accompany just about every action you’ll make. As with the visuals, Rayman’s audio has been
finely-tuned for maximum effect and giddiness-inducing pleasure, and yes, the
mush-mouth Pig Latin speaking language returns as well. Okey-ay okey-day!
Rayman Origins was a labor of love, and feels every
bit like it. An anachronism wrapped in a deliciously deceptive modern coating,
it’s perhaps the most innocently pure platforming experience in years, one whose
sole mission is to be as madly entertaining as possible. No other game this
year, and perhaps this entire generation of polygon-pushing benchmarks, sports
visuals so transcendently gorgeous, characters animated with such life and
vitality, or a soundtrack so unabashedly happy and joyous. When I hear it babble
I can't help but smile like an idiot, and that only makes me love it all the
more. For many this will be their Game of the Year, for
others the Game of a Lifetime. When you move Rayman he returns the favor - he
moves you back.

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