I'm a gamer, and over the years I've played more than my fair share of them.
Some good, most bad, and the rest fall in line somewhere between the two...those
a bit more critical than myself would probably err on the side of negative.
But nothing impresses me more than when I'm plopped in front of something new,
something that goes out of its way to avoid the mundane and crosses over into
uncharted territory. I'd be lying through my teeth if I said these
experiments were always enjoyable, but in the case of famed (if not insane)
gaming director SUDA 51's newest effort No More Heroes, I'd have to go
with a resounding and enthusiastic "thumbs up!". In a virtual world that
gleefully mixes bloody decapitations with toilets, 8-bit sprites with kittens,
the best advice is to just go with the flow.
The is exactly the sort of game you'd expect from the creator of Killer 7,
and by that I mean there's no way you could possibly expect what's inside.
Eccentricity hits a new high as you assume the role of Travis Touchdown, an
anime-loving otaku nerd (oxymoron?) with a thing for pornography and bloodlust
who gets himself involved into the seedy world of organized assassin hierarchy.
With the city of Santa Destroy as the backdrop, what ensues is a forward dive
into an unusually violent and hilarious melodrama that pits our hero against the
various assassin kingpins who're plagued with their own emotional problems.
Pinning down the game's convoluted, but involving plot would give away too many
surprises, but know that it won't be long before you're tempted by a
menagerie of sexy
foreigners, sociopathic schoolgirls and even a few sharp-shooting hitmen singing
in baseball stadiums. If any of this sounds remotely interesting, then you
probably need some serious therapy, or maybe just a good round of hacking and
slashing with the most bloody violent Wii game to date.
Those of you still thinking the Wii console is only capable of cute 'n happy
party games and multiplayer matches might want to leave the room...now.
With bloody combat and enemy dismemberments making up the core combat elements
here. What really sets this apart from most games on the market (Wii or
otherwise) is the at-times brilliant execution of using the Wii-mote as an
extension of Travis' certain Star Wars-aping sword weapon as he mows down enemy
combatants. The initial perception is that No More Heroes would be a literal
waggle-waving affair, but luckily the approach is handled with a great deal of
thought and planning, as the A button you attack with your beam katana and the B trigger deals with
hand-to-hand combat. You can also target enemies with the Z-trigger to block or
deflect bullets, and use the D-pad to dodge and precisely counter moves. Stance
is also taken into account, as you can prolong some devastating combos just
moving the remote into a high or low position at will, as well as recharging
your beam sword to separate itself from mindless repetition.
The real reward, however, comes from the ability to perform finishing attacks
that require some pretty dexterous control movements and Wii-mote handling.
Depending on how you're swinging the remote will determine the type of attack
(mostly), with the option for a combination Wii-mote/Nunchuk physical takedown.
Either route has a style all its own that never feels tired or repetitive,
making the game's countless death blows always seem fresh and exciting.
Slow-motion comes into play often, allowing another opportunity to decimate foes
in fountain-like sprays of blood from dismembered heads, limbs, or even
vivisected bodies for your pleasure. Random slot bonuses from incredible
kills offer up awesome darkside powers (for immediate disembowelments) and add a
nice touch. All of this might seem a bit morbid to the random onlooker,
but the game emits such an overwhelming sense of cheerfulness and glee that you
can't help but smile.
Throughout the game you'll have plenty of things to do, but will focus on two
main elements: dispatching enemy foes and taking on odd-jobs. Since
you'll need cash to play ranked matches, you'll have to buckle down and get
yourself a job (much like Sega's Shenmue), often participating in some
truly unforgettable scenarios. You think working fast food is tough?
Try your hand at professional coconut collecting, or even scorpion collecting
for starters. Much like everything else about the game, nothing seems to
make much sense, and by the time you're off removing land mines it won't even
seen that unusual. On top of mindless working, you'll have to find time to
beef up at the local gym, watch a few movie rentals (to learn new wrestling
moves), participate in assassin missions, or snag a few weapon upgrades at Dr.
Naomi's lab. Thankfully all this miscellaneous work is only the lead up to
the game's core attraction, the total destruction of the various top-ranked
assassins scattered throughout the city of Santa Destroy.
For what's been called a Grand Theft Auto-styled sandbox game, the
actual city itself is a bit underwhelming (disappointing, really) as there
really isn't much to outside of traveling from one hit spot to another.
Aside from being a bit on the ugly side, the streets themselves are practically
devoid of life or traffic. Its this aspect of the game that feels the most
incomplete, as though replacing a more traditional hub-system with a
sandbox-modeled city would draw in fans in love with the idea of having an
entire area to explore. Plus, don't count on taking any joyrides in
anyone's car or other vehicle, as you're strictly limited to your own
tricked-out motorcycle, which again may disappoint those expecting a more
open-ended approach to the missions.
What No More Heroes lacks in the technology department is more than
compensated by its sense of style. Every inch of the street is consumed by
a sense of purpose, as though SUDA 51 and his crew felt they had to prove
something to the world - visually, this is a video game absolutely in love with
being a video game. Rather than rely on technical prowess, the visual motif
is as bizarre as the concept itself, with a hybrid punk-rock, anime, and retro
theme overflowing into every pixel and polygon on-screen. With 8-bit
pixelated text and maps (love the maps, by the way) to stylized, cell-shaded
characters and backgrounds that almost fit perfectly fit onto the Wii hardware,
with only trace amounts of unintentional slowdown and jittery frame rates now
and then. Slicing and dicing foes into chunks of enemy cutlets bring a
flurry of the absurd, with casino jackpots and happy tigers depending on the
outcome of your killing skills and the blood flows like waterfalls. Good
times.
Back to the game's style, I can't say that I've ever seen a videogame so
infatuated with itself, or one that offers so much eye-candy and rewards to
those who follow the history of video games religiously. The whole thing
may have come off as parody in the hands of someone with less reverence for the
subject matter, but in director SUDA 51's more than capable, crazy hands the
whole thing just comes together.
I can't forget to mention the game's outstanding soundtrack and effects,
which really are a joy to the ears. The soundtrack in particular is a
perfect companion to the insanity on-screen, as every song fits the mood of the
game so appropriately. Like the visual clues, look for a few joyful
surprises that'll bring a smile to your puzzle-game loving faces (I'm not
saying, but astute readers will pick up on them). Plus, the game's voice
work are as quirky and far-out as you can possibly get, and I can honestly say
that never until now have I heard a common thug lament the loss of his spleen
after getting sliced in half, or decrying their own virginity. It's so
ridiculous it could only fit in a game like this, so you know its perfect.
Dialog between the main characters is nothing short of spectacular, with a
pitch and delivery that brings the whole package into the realm of the possible.
Don't ever think of turning the volume down on this one, otherwise you'll be
missing half the spectacle.
How you'll view No More Heroes largely depends on what type of gamer
you consider yourself, and I say that with full respect for those who feel that
such classifications don't exist. If ever there was a single title that
drew a resounding line between the growing Casual and Hardcore markets, this is
it. From the first screen to the third-wall shattering finale, SUDA 51 has
crafted an entirely original creation that readily draws from its own
inspirational sources and pop culture bits for its own amusement. It makes
no apologies to anyone for anything, and chances are those craving a more
'hardcore' experience on Nintendo's waggle machine will be raving about it
forever, while the 'casual' market might want to start picketing Walmart right
now, because this one is definitely not for the kiddies. It's nice to see
such a well thought out and great playing mature game for the Wii, a console
that gets enough flack for its lack of meaty titles. Well, here's the game
you've all been waiting for, so now there's No More Excuses!
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