Molotov Cupcake Avatar Posted on 5/1/2012 by Molotov Cupcake
Games
Reviews
Despite its repetitive nature and awful rap single from Method Man, this licensed budget-title is great for a weekend play or quick run-through with friends.

World Gone Sour, even with its repetitive nature and awful rap single from Method Man at the end of the game, is an interesting little story for being a licensed game based off of Kraft Foods' endlessly popular candies of the same name and budget price. But multiplayer is where, for the price, the game truly shines. There arenít enough co-op titles out there period, so another platformer that allows two players to shine is always welcome. In an interesting twist from the main campaign mode, players share the collected Sour Patch Kids and must work together in harmony in order to complete the game, adding an element of teamwork that usually isnít present in similar games. I rather enjoyed it and itís a concept Iíd like to see added in other titles in the future.
Release: April 11, 2012
Rating: T
Publisher: Capcom
Written by Brittany Vincent (editor-at-large)

Youíve probably seen the Sour Patch Kid commercials where rainbow-colored candies perform a horrible act on an unsuspecting human (like cutting off one pigtail of a sleeping girl), then looking so ďsweetĒ it was immediately forgotten. Those same mischievous candies have somehow spawned their very own videogame where you aid them in reaching the ultimate goal: landing in a human stomach. Not very ambitious, are they? World Gone Sour is an adventure that explores this odd desire, and ultimately succeeds in offering a little more the mediocre licensed adventure it appears to be.

The journey begins with the Sour Patch Kids in a movie theater, about to be hungrily consumed by a Jersey accountant who, after suffering a bout of vertigo, leaves the candies behind. In a strange twist, the candies embark on an adventure to ďavengeĒ a red candy they left in the factory. The game quickly morphs into a quest to make it up to the abandoned red candy while catering to the woes of every other slighted SPK you happen to meet along the way. Itís not exactly a plot youíre going to want to see through to the end based on premise alone, but the enticing colors and bizarre characters are a reason to press on to see what all this is about.

As you progress, youíll encounter many more fellow Sour Patch Kids who trail behind you on the way to salvation. Like Pikmin, they can be used to solve puzzles, access just out-of-the-way areas, and attack enemies. Toss your Kids into huge puddles of soda, fling them into harmís way (a buzz saw), and abuse them any way possible so you can gain points and keep yourself safe. Itís quite hilarious, actually. Having a minion fall to its death into a huge deep fryer isnít detrimental to your cause, and in fact the poor soul will respawn for another round of abuse. Feel free to abuse your followers in any way, shape, or form, and be rewarded for it! The Kids are also used as a form of hit points, so be wary of how many youíre leading around.

Itís easy to see the platforming elements lifted from other, more recognizable games and inserted into World Gone Sour, and for the most part they work. It just doesnít always work. Levels devolve into repetitive messes with iffy double-jumping mechanics, and the looping, irritating background music quickly begins to grate on the nerves. And the game can actually be completed in a mere couple of hours. Once youíve completed the adventure, there simply isnít much to go back and do save for enlisting a friend for co-op mode.

But multiplayer is where, for the price, the game truly shines. There arenít enough co-op titles out there period, so another platformer that allows two players to shine is always welcome. In an interesting twist from the main campaign mode, players share the collected Sour Patch Kids and must work together in harmony in order to complete the game, adding an element of teamwork that usually isnít present in similar games. Sure you must work together to reach your goal, but usually not in such a close-knit manner. I rather enjoyed it and itís a concept Iíd like to see added in other titles in the future.

World Gone Sour, even with its repetitive nature and awful rap single from Method Man at the end of the game, is an interesting little story for being a licensed game based off of Kraft Foods' endlessly popular candies of the same name and budget price. There isnít much here to come back to once itís over, but itís great for a weekend play or quick run-through to add it onto that lifelong list of games youíve finished. Never hurts to add another, I suppose.







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