Peter Skerritt Avatar Posted on 6/6/2012 by Peter Skerritt
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We go hands-on with a preview of Majesco's upcoming downloadable reboot of the Double Dragon franchise.

Written by Peter Skerritt (editor-at-large)

This summer, Majesco and WayForward Technologies will be bringing us back to Double Dragon in a way that is a little bit funny, a little bit throwback, and a whole lot of fun.

Double Dragon: NEON brings the beat-'em up style from the arcade original and NES sequels to Xbox LIVE Arcade and the PlayStation store with updated visuals, a new soundtrack, a bunch of new moves, and local & online co-op play. The art style has evolved from the original game's roots. Some of the updated character models may seem out of place a bit, but if purists can get past the new look, classic Double Dragon gameplay awaits -  in spades. Punches, kicks, jumps, shoulder blocks, and combos help Billy & Jimmy vanquish their enemies. Some new moves, like having a partner be able to "rewind" a fallen opponent's life by attending to that player and rotating the analog stick in a circular motion adds a cooperative strategy to the game. In addition, special co-op abilities like powering up strength, speed, and other stats are possible via special "high five" moves which are performed with the right analog stick.

Double Dragon: NEON isn't a port of the original game. In fact, according to Majesco's Pete Rosky, it's a "re-imagining". He said that WayForward basically took the best parts of the earlier Double Dragon games and combined them into one fairly sizable downloadable experience. Players can play solo, according to Rosky, but playing co-op really heightens the overall experience. When asked about any potential expansion or future downloadable content, Rosky replied with "Never say never" and that it largely would depend on the reception of the game by players. He also cautioned that Double Dragon: NEON won't be a one-trick pony like other arcade conversions have been. He promised a fair but challenging experience with one big difference from arcade games: no continues. That's not to say that NEON will be cheap or impossible, but he emphasized that co-op play would be the key to success... just like it was in the arcade game.

Based on my hands-on time with Double Dragon: NEON, it's quickly become a highly anticipated game for me. This game feels like the arcade original, and the new wrinkles that WayForward has added make NEON its own game. I'm looking forward to putting this through its paces when it releases by summer's end. Rosky mentioned that the price target will be $15 maximum, with the possibility that it COULD be just $10... so here's hoping for good news as the summer rolls on.



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