Chris Pandolfi Avatar Posted on 6/27/2012 by Chris Pandolfi
Movies
Reviews
Share This Story
An amazing experience, a testament not only to the craft of filmmaking but also to the indomitable spirit of life; unquestionably one of the year’s best films.

Hushpuppy is resilient and magnetic, and yet she’s not an idealized hero archetype. She’s a force all her own – brave, resolute, curious, and perpetually on a path of discovery. To watch Wallis bring this character to life is to witness the start of something beautiful. It will be a tragedy if she never makes another movie. But if that’s the way it has to be, at least audiences will always have this one to look back on fondly. It has been quite some time since a movie has had me this captivated, this intrigued, this absorbed by a world so utterly foreign to me and yet, in a way, so understandable. Loosely adapted from Lucy Alibar’s stage play Juicy and Delicious, Beasts of the Southern Wild is an amazing experience, a testament not only to the craft of filmmaking but also to the indomitable spirit of life.
Release: June 27, 2012
Rating: PG-13
Studio: Fox Searchlight
Written by Chris Pandolfi (editor-at-large)

When I saw Tarsem Singh’s The Fall in 2008, I was struck by the screen presence of Catinca Untaru, who was only six years old during filming and yet was able to give one of the year’s most engaging and convincing performances as a curious little girl wandering the halls of a hospital in 1920s Los Angeles. It’s now four years later, and at long last, another young actress makes an awe-inspiring debut. Her name is Quvenzhané Wallis. She’s the star of Beasts of the Southern Wild, unquestionably one of the year’s best films. Here is a case where the performance of a minor surpasses the condescending expectations of adults. Never once does it seem as if she’s merely delivering her lines; she disappears into her role so thoroughly that one wonders if it possessed her instead of the other way around.

Wallis plays six-year-old Hushpuppy, who lives with her father, Wink (Dwight Henry), on a destitute island off the coast of Louisiana called The Bathtub. They, along with a ragtag band of colorful locals, live an isolated existence on the other side of a levee. Building are constructed entirely from what they all can scrounge up; a motorboat is hobbled together from the bed of a pickup truck and other assorted spare parts, while scrap-metal shacks are precariously perched on stilts jutting through the wet marshlands. They live by their own set of rules and, for reasons known only to them, have a deep distrust of the outside world. The adults provide for their children not with a formal education or even basic physical and emotional affection but rather with hard and fast lessons in survival.

Hushpuppy, who doubles as the film’s narrator, no longer has a mother. Her father tells her that she went off to sea; whenever Hushpuppy looks off onto the watery horizon, she lets out a primal scream as an attempt at communication. By the standards of most prosperous societies, Wink would be considered abusive and an alcoholic. By the standards of his own community, he’s a loving father who wants his daughter to grow up strong. He is, however, being secretive about something, which has lately made him harsher than usual. What is it he doesn’t want her to know? The audience is made aware of it on a visual level, but logically, emotionally, we’re as in the dark as Hushpuppy is. This is good. If the story is being told from Hushpuppy’s perspective, it’s best we’re made to experience it the same way.

A storm is on the way. The locals, lively yet deeply fatalistic, know that The Bathtub is likely to be flooded. Many decide to leave, but a select few stay. They’re the ones Wink has respect for. “Daddy says brave men don’t run from their place,” Hushpuppy says during one of her voiceover monologues. After the rain has fallen, after the wind has stopped blowing, after the lightning and thunder has ceased and the clouds have parted, The Bathtub has indeed flooded. Wink, along with a few conniving cohorts, devise a way to save their island. One of them warns them not to go through with it, as it will bring rescuers, who will in turn force them into shelters. Wink isn’t concerned with anyone on the other side of the levee. There’s his world, and then there’s the world everyone else is a part of.

As events occur and subside, we’re guided along by not only by Hushpuppy’s determination, but also by her imagination. She documents her experiences on the inside of a cardboard box in the form of childish doodles: “They gonna know that once there was a Hushpuppy, and she lived with her daddy in The Bathtub.” When the local teacher reveals a tattoo of two prehistoric beasts on her thigh and explains, in her own defeatist way, about the melting of the polar ice caps, Hushpuppy envisions them breaking free from the ice and stampeding towards The Bathtub like apocalyptic harbingers. Looking like a herd of gigantic boars, they’re intermittently spliced into various scenes, perhaps as a visual manifestation of all that Hushpuppy fears. There will inevitably come the moment when she will have to confront them as only she can.

Hushpuppy is resilient and magnetic, and yet she’s not an idealized hero archetype. She’s a force all her own – brave, resolute, curious, and perpetually on a path of discovery. To watch Wallis bring this character to life is to witness the start of something beautiful. It will be a tragedy if she never makes another movie (Catinca Untaru seemed destined for greatness, and yet I haven’t seen her in anything since The Fall). But if that’s the way it has to be, at least audiences will always have this one to look back on fondly. It has been quite some time since a movie has had me this captivated, this intrigued, this absorbed by a world so utterly foreign to me and yet, in a way, so understandable. Loosely adapted from Lucy Alibar’s stage play Juicy and Delicious, Beasts of the Southern Wild is an amazing experience, a testament not only to the craft of filmmaking but also to the indomitable spirit of life.


Share This Story





Like its 2009 predecessor, J.J. Abrams reduces Gene Roddenberry's once exciting and idealistic vision to the level of meaningless summer popcorn thrills.
May 17, 2013Read More!
Under Luhrmann's direction, Fitzgerald's novel is freed from the weight of its literariness; there's an energy that has never been seen before, a vibrancy, a sense that we’re actually being told a story.
May 11, 2013Read More!
While light on content, this Kaijudo starter DVD makes a good place for curious new fans to get acquainted with the hit animated series.
May 10, 2013Read More!
A nice collection of Nickelodeon's popular shows starring recognizable friends and well-intentioned lessons for preschool viewers and their parents.
May 10, 2013Read More!
Although the film is good-natured fun, it cannot compare to the original 2008 film, which still ranks as one of the greatest superhero films ever made.
May 1, 2013Read More!
See More From Movies...
We chat with Viviane Schwarz, author + illustrator of the dazzling new graphic novel The Sleepwalkers. All Ages Welcome.
May 9, 2013Read More!
Beautifully illustrated in both style and substance; rewards those who give in to its infectious sense of optimism in discovering one’s own place in the world.
May 8, 2013Read More!
We chat with the multi-talented author and artist of Calling Dr. Laura: A Graphic Memoir about life, love, and following your dreams.
April 26, 2013Read More!
We chat with author Ted Kosmatka about his latest novel, Prophet of Bones, what it’s like working for Valve, and writing intelligent fiction.
April 26, 2013Read More!
Sedaris' latest collection of essays is as good as they’ve ever, filled with the same observational humor and honesty that's helped endear him to so many.
April 26, 2013Read More!
See More From Culture...
April sales rained down 42% hardware and 17% software losses YOY, with total dollars spent down a gloomy 25% overall.
May 17, 2013Read More!
A slapdash collection of the same pitfalls seen in the original game, choosing to bask in gimmickry and momentum from fans rather than creating a stable and engrossing experience.
May 15, 2013Read More!
A more accessible experience for those who might have struggled with the first two games, and a considerable improvement over the original release.
May 3, 2013Read More!
In no way perfect, but still an excellent entry to the world of DC Universe as well as an exciting fighting game with fan favorites and a narrative to keep players engaged.
April 26, 2013Read More!
Mars' wrath continued as hardware sales fell 32% YOY, while software managed a slight gain of 2% off a string of high-profile releases.
April 19, 2013Read More!
See More From Games...