Needs Pops Desperately
For an eighth straight month, sales in the video game sector showed negative
YOY comparisons. Weakness was driven by the same issues that have been plaguing
this sector throughout 2012. Hardware sales are stagnant as generational fatigue
and stagnantly high price points combined with a weak software release slate.
This weak software release slate for July also led to a significant number of
older games returning to the sales charts, aside from expected strength from
NCAA Football 13. In fact, if it wasn’t for strength in Accessories sales -
which were up 8% YOY - July’s results could have been a lot worse.
As it stands, July of 2012 showed a more than 20% decline versus
the same period a year ago, or a
loss of about $138 million. Hardware sales were off by 32% and software sales
fell by 23% for the period. The 8% gain in accessories was fueled by continued
strength in the sales of Skylanders toys, which generated over $11 million in
revenue for the month alone. So far for 2012, industry revenue is down by more
than 25%, and this negative trend is slated to persist throughout the rest of
the 2012 calendar year.

Microsoft continued its run at the top of the hardware sales charts, moving
203,000 Xbox 360 units for the month of July. That’s a more than 26% decline
from last year and a 21% drop from last month. It’s been an impressive run for
Microsoft, especially given that there hasn’t been a price drop in quite some
time and that saturation hasn’t seemed to slow sales down enough to drop unit
sales behind the PlayStation 3. With Microsoft’s current (and expanded) $100
subsidized sales plan for the 360, it remains to be seen when or if Microsoft
will act to slash hardware pricing. It can be argued that the company doesn’t
have to act, given the continued position of sales dominance for the platform.
Even if sales aren’t where analysts may want them to be, nobody’s faring any
better... so the status quo isn’t really a bad option. Perhaps Q4 sales will be
fueled by bundles once again this year. We’ll see soon enough.
While Sony continued its silence when it comes to NPD sales data, we do know
that the PlayStation 3 finished in second place on the hardware sales chart. As
has been the case for most of 2012, the PlayStation 3 continued to be a
relatively steady YOY performer; in fact, its -4.3% comparison was second only
to the 3DS. Sales were less than 150,000 units. News of a new PlayStation 3
hardware revision continues to evolve, and with that comes the possibility of a
price cut for the platform. It would be the second in two years. Sony’s
first-party software slate for the rest of 2012 looks moderate at best, so it’s
hard to say how much of an effect that a price cut would have moving forward,
especially since multiplatform momentum continues to rest with Microsoft and
Halo 4 likely trumps anything that Sony has to offer in Q4. I still believe that
the PlayStation 3 platform has room for growth, but I don’t know that it
happens.

The 3DS experienced a huge YOY jump, shooting up some 44% from its dismal
July 2011 numbers. What’s interesting to me, though, is the fact that legacy DS
hardware caught up to 3DS hardware sales for the month... so much so that the
two platforms literally sold the same number of units. While I do expect sales
for the 3DS in August to rise - thanks to Kingdom Hearts 3D, New Super Mario
Bros. 2, and the release of the 3DS XL - I expect legacy DS hardware to stand
firm for the next few months thanks to the releases of Pokémon Black & White 2,
which are not 3DS-specific. Obviously, it’s a win-win for Nintendo when
consumers buy either legacy DS or newer 3DS hardware, but the question continues
to be raised about how deep that 3DS adoption will go. I’d like to see more
strength for the newer platform, but at least sales continue to track far better
than the struggling Vita. At the very least, Nintendo is winning that battle
with little to no resistance. (I’ll talk about the Vita shortly.)
Wii unit sales for July were the lowest in the platform’s history in the
United States, failing to reach 70,000 sold for the first time. It’s not a
surprise as new software gets more and more scarce and news of the upcoming Wii
U begins to expand. It’ll be interesting to see how Nintendo plays out its hand
with Wii moving forward. I’m still surprised that Nintendo has not yet dropped
the Wii price a bit further to try and wring out a few more decent months before
the Wii U begins to throw dirt on its grave. I still maintain that a $100 price
point would be low enough to stimulate one more round of sales for the platform,
which still has a number of decent titles available for the budget-conscious
consumer.
Vita sales were also the lowest that they’ve been since the platform was
released in February. Sales sank below the 50,000 mark for the month of July,
averaging less than 12,000 units sold per week. Sony Computer Entertainment
America President and CEO Jack Tretton was quoted in a GamesIndustry interview
the day after NPD data was released, saying that Vita sales levels are
“acceptable”. That’s troubling. Despite a strong launch lineup, sales of Vita
hardware haven’t yet touched 700,000 units - and 33% of those were sold in the
first two weeks. Sony may be professing patience as more games will eventually
be coming, but consumers really don’t care. Competing with 3DS, smartphones, and
tablets will be be an even more uphill battle for Sony as we move deeper into
2012.
Touching briefly on software, it was no surprise that NCAA Football 2013 took
the top spot on the sales charts. That was the only major console title released
in July, and it’s interesting to note that physical sales of the game trended
lower than last year’s game. Comic heroes performed well for the month, taking
second and third place on the combined sales chart and capturing five of the top
ten best-selling individual SKUs. The rest of the combined top ten were releases
from 2011 - or even 2010, in the case of Call of Duty: Black Ops. This is a
by-product of a weak release period, and it’s worth pointing out that the only
two individual SKUs that sold more than 100,000 units for the month were the
Xbox 360 and PlayStation 3 versions of NCAA Football 13. Nothing else cleared
90,000 units for the month, and this helps to explain the YOY shortfall that I
pointed out earlier.
Here are your hardware sales rankings and Top Ten Combined SKUs for the month
of July:
NPD’s Top Hardware Sales in July
01. Microsoft Xbox 360 (203,000 units, -26% YOY)
02. Sony PlayStation 3
(less than 150,000 units, about -4% YOY)
T3. Nintendo DS Family (over 130,000
units, -57% YOY)
T3. Nintendo 3DS (over 130,000 units, +44% YOY)
05.
Nintendo Wii (less than 70,000 units, -63% YOY)
06. PlayStation Vita (less
than 50,000 units, N/A YOY)
NPD’s Top Ten Combined Software Sales in
July
01. NCAA Football 13 (360, PS3)
02. LEGO Batman 2: DC Super Heroes (Wii,
360, NDS, PS3, 3DS, PSV, PC)
03. The Amazing Spider-Man (360, PS3, 3DS, NDS,
Wii)
04. Just Dance 3 (Wii, 360, PS3)
05. Batman: Arkham City (360, PS3,
PC)
06. Call of Duty: Black Ops (360, PS3, DS, Wii, PC)
07. Assassin’s
Creed: Revelations (360, PS3, PC)
08. NBA 2K12 (360, PS3, Wii, PSP, PS2, PC)
09. Call of Duty: Modern Warfare 3 (360, PS3, Wii, PC)
10. Dead Island (360,
PS3, PC)
