Peter Skerritt Avatar Posted on 8/17/2012 by Peter Skerritt
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The Vita's high cost of entry and weak-to-moderate sales may alienate future development for the platform. Can Sony turn the tide?

Written by Peter Skerritt (editor-at-large)

Diagnosis: Sickboy

On the surface, this week would seem like it’s been a good week for Sony’s PS Vita handheld. The showcase put on by Sony during Gamescom this week was a good sign. New IPs were shown. The Cross Buy promotion is an interesting idea if consumers have a PlayStation 3. We saw the Vita used as a controller for the PlayStation 3, not terribly dissimilar to what we’ve seen from Nintendo's upcoming Wii U. We finally got to see Call of Duty: Black Ops Declassified in motion and found out that it’s still coming this year. We found out that a few more bundles are coming, with games included.

These are good things.

They show that Sony appears committed to the handheld, despite sales that have been disappointing to say the very least. Fewer than 50,000 units of Vita hardware sold in July, and Sony hasn’t yet been able to crack the 700,000 mark since launch. About 33% of total sales came from the first two weeks. It’s been a long five months since. $250 is perceived as expensive to consumers now for a dedicated video game portable device, and that’s not including the extra expense of an all-but-required memory card and then buying a game or two. Shuhei Yoshida from Sony Worldwide Studios all but confirmed this week that Vita will not see a price cut in 2012, so the hope for a price cut to close the gap with 3DS has vanished for the near-term.

Buying games has been an exercise in frustration for potential Vita owners and current ones alike, because there have been so few new releases after a fairly impressive launch slate. It’s hard to justify buying hardware that has so very little going for it currently. Sony attempted to rectify this by showcasing games this past week, but its decision to not focus on Vita more significantly during E3 and the obviously small selection of games currently available have led to uncertainty and lack of interest.

I’d like to think that Sony’s showing this past week is a step in the right direction for hardware sales going forward, but that’s simply not the case. It’s more reassuring for current owners of Vita hardware that there’s some kind of future for the platform, but there really isn’t anything here that screams to potential consumers that they need to spend the money on a new device. Cross Buy sounds good, until consumers realize that memory card space for digital downloads will become an issue and force consumers into a choice to either delete data for free space on their current memory card or to spend money on an additional one. The new IPs are interesting, but don’t seem to have a wide-reaching appeal and likely will hook more core consumers than casual ones. Even Call of Duty isn’t necessarily a home run, given multiplayer limitations and the fact that it’s been farmed to an outside studio (Nihilistic Software) for development.

The chances of a turnaround for the Vita in the next 4 months, as we saw for the 3DS around this time last year, are slim. This does not mean that the platform is “dead” by any means, but the continued high cost of entry and likely weak-to-moderate sales could affect how third-party publishers view the platform and decide to allocate support. It’s a risk at this point, with likely return on investment being low. This will mean that the onus will be on Sony to continue to offer incentives and support to those publishers to entice them to continue supporting the device. Sony is also going to have to continue to work hard at delivering quality first-party efforts for the platform. That means a mix of old and new IPs.

We’ll have to see what 2013 brings. Perhaps the economy improves, or Vita finally gets its killer app to entice stronger sales. Or... perhaps the Vita will continue to struggle against the 3DS and the growth of tablets and smartphones. For the rest of 2012, though, my projections remain bearish, with total unit sales of between 1.1-1.25 million units for the year versus a conservative minimum of 3 million units of 3DS over the same period.



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