Streets of Rage, Final Fight, the Teenage Mutant Ninja Turtles arcade game,
and other beat-’em-ups owe their existence-- at least in part - to Double
Dragon. 25 years ago, this quarter-muncher pitted brothers Billy and Jimmy Lee
against the Black Warriors gang as they raced to save Marian from their evil
clutches. It was a tough nut to crack playing solo, a bit easier playing with a
friend, and having extra quarters or tokens to continue was all but a requisite.
Double Dragon spawned several sequels and remakes in the years that followed,
including getting the HD port treatment on the Xbox 360 in 2007 and a remake on
iOS platforms in 2011.
Double Dragon: NEON is a brand new game, developed by
WayForward Technologies for XBLA and PSN. While it uses many of the same
characters from previous Double Dragon titles, the stages and character design
are much different and give NEON its own identity. 10 stages of play makes for a
decent length, and it’s possible to replay past stages to collect power-ups to
strengthen Billy and Jimmy before the final showdown with Skullmageddon in order
to save Marian once again.

The beat-’em-up action in Double Dragon: NEON is satisfying and a lot of fun,
playing either alone or “bro-op” with a partner. Punches, kicks, throws, and
combinations are easy to learn, and players will need to be cognizant of enemy
attack patterns to avoid taking unnecessary damage along the way. Unlike in the
arcade, losing all your lives and continuing doesn’t start you where you left
off; instead, you start at the beginning of the stage that you lost your last
life on. This can be a bit frustrating if you wind up having to start over after
reaching the stage boss, since you’ll have to fight all the way back and hope
you have enough lives in reserve to take it down.
A new addition to the Double Dragon formula is the mixtape. Mixtapes can
either be bought in stores along the way or collected from fallen enemies, and
they come in two types. The first type of mixtape unlocks special moves,
including spin kicks, knee drops, fireballs, and more. The other type of mixtape
unlocks a “stance”, which affects the base stats for Billy or Jimmy. The
“Training Wheels” stance, for example, increases base defense and health, so if
you don’t play with much finesse (kind of like me), this one helps your
character become a tank. There are ten different kinds of special move mixtapes
and ten different stance mixtapes. As you collect more of the same mixtape, the
special move or stance grows more powerful, so collecting pretty much everything
you see is important.
The other major new addition is seen during co-op play, or “bro-op”, as it’s
called in NEON’s case. Billy and Jimmy can now pull off special co-op moves,
share health, and other things. Health sharing is a great idea and certainly
comes in handy over the course of the game as it gets tougher. Co-op play is
generally the preferred way to play NEON, and it certainly makes the game a bit
easier than having to face Skullmageddon and his army of bad guys all by
yourself.
The new character designs may turn fans of the original games off a little
bit. They are completely different for Billy, Jimmy, and all of the returning
characters. The new designs aren’t necessarily bad, but some of the revisions
made me scratch my head. Abobo’s new look, for example, is pretty dreadful and
isn’t reminiscent at all of the earlier games. Once you get past the new
character looks, though, the rest of the game looks very good. The frame rate is
smooth, the game is fairly colorful, and WayForward did some pretty neat things
with light versus dark areas.
The soundtrack for Double Dragon: NEON is, in a word, awesome. Remixed tracks
from previous Double Dragon games are scattered throughout this very 80s-style
collection of tracks during the game, and they are brilliant. Surf, rock, dance,
and other genres are all represented. If you listen to the music while choosing
which mixtapes to use, you’ll hear an individual song for each. The track that
plays for the “Desperation” stance, for example, could be mistaken for a
forgotten Depeche Mode B-side. Along with the great soundtrack, there’s a bit of
comedic voice acting that can be heard. Billy and Jimmy have one-liners, usually
after dispatching enemies with a specific weapon. Perhaps the best lines can be
heard at the very beginning of the game, just after Marian’s capture: “Marian?
Aw, man... not this again!”
I was really impressed with Double Dragon: NEON. For $10,
it’s a throwback game that maintains the spirit of the original Double Dragon
games and even manages to bring some new ideas to the table. There are a few
problems here and there, such as cheap enemies and a bit too much repetition in
terms of enemy types (and don't get started on Abobo's new design), but this
feels like it could have actually been an arcade game... and that is, perhaps,
the highest recommendation for a game that bears the Double Dragon name.

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