Namreh Avatar Posted on 4/7/2008 by Namreh
Games
Reviews
Share This Story

Wanted - Dead or Alive!

The legendary Ryu Hayabusa returns with his first action/adventure for the Nintendo DS...and doesn't hold back!

Release: December 31, 1969
Rating:
Publisher:
Written by Herman Exum (associate editor)

Ever since producer Tomonobu Itagaki announced to the world that his illusive studio Team Ninja would be bringing the epic of Ryu Hayabusa to the Nintendo DS, the gaming world at large nearly exploded with curiosity as to what this strange and mysterious man had in store for the portable platform. I've done my best to avoid much of the hype, that is until the frantic ninjitsu saga of Ninja Gaiden Dragon Sword finally dropped into my lap and I can actually see what Tecmo and developer Team Ninja have been busy cooking up in their ninja labs. Let there be no doubt that any worries about squeezing the frantic action and adventure of the more recent Ninja Gaiden adventures for the home consoles has been unfounded, as these guys have obviously done their homework and unlike many developers as of late and brought us something that's worthy of the series bloodline and adjusted the pedigree of the series to Nintendo's handheld, albeit with a few expected compromises.

Dragon Sword appears to bridge the story between the Xbox version of Ninja Gaiden and the upcoming sequel to Itagaki's remade masterpiece franchise, and longtime fans will be thrilled as plot-holes are filled and new insight is given within the history of the Hayabusa clan and the fated legend between humankind and the dragon swords that changed the world. But the real innovation here doesn't come from the game's plot, but rather its use and implementation of the DS stylus and touch-screen. The obvious changes come from the position and controls which require the game to be played in book form (ala Brain Age), with the screen on the left displaying your current map position and the right area functioning as the main action screen for using the stylus to move, jump, and do a multitude of attacks.

The use of the dual-screen is pretty self-explanatory, but its the action itself that might take some getting used to. The only time you'll be using the buttons or the D-pad is when you need to guard attacks, or evade oncoming attacks. Movement and attacking is done entirely via the touch-screen, and is as simple as pointing in the direction you want Ryu to go and pulling out some of the most devastating attacks the chosen one has to offer. Direct quick movements can unleash multiple slash combos, while more slightly planned stylus combinations sometimes issue special moves like wall jumps by tapping upwards with the stylus on vertical areas, even during combat some special command moves make simple use of the DS. For the most part many techniques are pleasantly effortless, with simple taps for shuriken throws or upward flicks for double jumps, even scribbles can make quick work of demons with powerful charging moves. I might be exaggerating, but it's possibly one of the better uses for the DS touch-screen yet, especially for a action game like this. The controls are undoubtedly unique, but thankfully other techniques like magic attacks don't take a backseat either. These abilities also require simple stylus action to get the job done, and usually make quick work many obstacles depending on the technique.

Besides the unique control scheme, much of the challenge of the larger console versions has made into this handheld, and thankfully enemies are hungry for blood and the game doesn't usually go soft in the heat of battle. But to be fair, compared to those other versions this first DS entry is probably the most accessible, with its more streamlined approach and a definite mission to bring in new players without frustrating them. Strategy and skill are still the heart and soul of this series, and on that level Dragon Sword certainly doesn't disappoint, as dealing and eviscerating the endless hordes throughout is still an enjoyable experience. But I can imagine that most dedicated loyalists will sense a bit of ease in the experience and a definite (and generic) attack pattern in some of the larger boss fights, which may disappoint those hoping for a bit more variety on that scale.

Dragon Sword does make good on offering some depth to the simplistic nature. You'll purchasing Nippon upgrades and learning a modest wealth of ninjitsu skills along the way to keep keep things interesting whenever you converse with townsfolk, or purchasing goods and Wi-Fi challenges are readily available. If anything the choices are modest, but hardly lacking. It's worth noting that the much touted touch-screen controls don't always work as intended, especially when the action happens to get too intense and the various motions tend to get lost in translation when intended slashes turn to jumping strikes. Admittedly it happens more often when the camera pans out to show everything on screen, and will require you to compensate when the game deems it necessary. It's an issue that must be dealt with, but thankfully never make the game unplayable, and other than that the actions that Ryu performs are smooth as silk and considering the complexity of the game that's saying something.

If you primarily use the DS as a brain-training complement, then get ready for the visual shock of your life. Dragon Sword is one of, if not the most, impressive looking DS game I've ever seen and I really mean that. Although much of the game's visuals may be static (although beautifully rendered) backgrounds underneath the action, the in-game characters and enormous bosses take full advantage of each and every polygon the system can pump out, showcasing a level of effort and technological push that few developers on the system rarely tap into. When all cylinders are on fire, we're treated to some very near-PSP quality pyrotechnics and that should please all the pixel-counters out there. Like all Ninja Gaiden games, look for some gorgeous cut-scenes to further the game's story with the same level of detail you've come to expect from the franchise. The audio is likewise impressive, with familiar tunes and effects to compliment the outstanding technological presentation.

Small gripes aside, I could go on about how Tomonobu Itagaki has created something truly special for the Nintendo DS, but there'd be little point - fans will be all over this one. Like the well-received Legend of Zelda: Phantom Hourglass, Team Ninja has clearly demonstrated how well the stylus can be implemented into a relatively complex control scheme without sacrificing the experience for simplicity. While it does make plenty of inroads into merging the casual and more traditionally hardcore experience, old-school gamers should find much to love and enjoy even with the simplified mechanics and accessibility while its evolutionary interface may even snag a few new fans in the process. It may not be the blood-soaked shower of hemoglobin of its bigger-console brothers, but don't let that stop you from picking this one up for yourselves, as Ninja Gaiden Dragon Sword deserves to be played not just for it reintroduction of ingenuity, but for a action-packed romp romp in one of the DS console's better adventures.


Share This Story




Crazy, silly, and still accessible even to those who have never set foot inside any type of game remotely similar to DOTA or even the lesser Monday Night Combat.
May 17, 2012Read More!
Peter Skerritt shares his top five observations and analysis following GameStop's Q1 '12 Earnings Call
May 17, 2012Read More!
Peter Skerritt shares his top five observations and analysis following THQ's FY 2012 Earnings Call.
May 16, 2012Read More!
While the combat is satisfying enough, it feels like a marginal update, with an angrier protagonist, plenty of coarse, unnecessary language, and a veil of angst so thick you could cut with a knife.
May 15, 2012Read More!
Win SNK Playmore's Ikari III: The Rescue PS Mini in our giveaway spectacular. Full rules and regulations inside!
May 11, 2012Read More!
Better than the Transformers trilogy in the same way that having a cold is better than having the flu; thoughtlessly inundated with action and effects, and generally free from any semblance of plot, character development, or theme.
May 19, 2012Read More!
Another unfortunate example of what happens when real self-help book advice is applied to the plot of a romantic comedy, with no truth to any of the characters - they’re more like byproducts from a particularly bad sitcom pilot.
May 19, 2012Read More!
a taut, suspenseful, intelligently structured thriller that pays homage to con movies without having to spoof them; represents a dying breed of crime thriller in which character and plot take precedence over action and special effects.
May 19, 2012Read More!
A bright, funny, hopelessly endearing film that benefits greatly from the sheer likeability of its actors; an exuberantly charming comedy, but also a surprisingly compelling depiction of a world in transition.
May 19, 2012Read More!
A triumph of craft, not so much in regards to flashy special effects but more so along the lines of camera tricks, set design, and avant-garde approaches to editing.
May 19, 2012Read More!