Ever since producer Tomonobu Itagaki announced to the world that his illusive studio Team Ninja would be bringing the
epic of Ryu Hayabusa to the Nintendo DS, the gaming world at large nearly
exploded with curiosity as to what this strange and mysterious man had in store
for the portable platform. I've done my
best to avoid much of the hype, that is until the frantic ninjitsu saga of Ninja Gaiden
Dragon Sword finally dropped into my lap and I
can actually see what Tecmo and developer Team Ninja have been busy cooking up
in their ninja labs. Let there be no doubt that any worries about squeezing the
frantic action and adventure of the more recent Ninja Gaiden adventures for the
home consoles has been unfounded, as these guys have obviously done their homework
and unlike many developers as of late and brought us something that's worthy of
the series bloodline and adjusted the pedigree
of the series to Nintendo's handheld, albeit with a few expected compromises.
Dragon Sword appears to bridge the
story between the Xbox version of Ninja Gaiden and the upcoming sequel
to Itagaki's remade masterpiece franchise, and longtime fans will be
thrilled as plot-holes are filled and new insight is given within the history of the Hayabusa
clan and the
fated legend between humankind and the dragon swords that changed the world.
But the real innovation here doesn't come from the game's plot, but rather its
use and implementation of the DS stylus and touch-screen. The obvious changes come from the position and controls which require
the game to be played in book form (ala Brain Age), with the screen on
the left displaying your current map position and the right area functioning as
the main
action screen for using the stylus to move, jump, and do a multitude of attacks.
The use of the dual-screen is pretty self-explanatory, but its the action
itself that might take some getting used to. The only time you'll be using the buttons or
the D-pad is when you need to guard attacks, or evade oncoming attacks.
Movement and attacking is done entirely via the touch-screen, and is
as simple as pointing in the direction you want Ryu to go and pulling out some
of the most devastating attacks the chosen one has to offer. Direct quick
movements can unleash multiple slash combos, while more slightly
planned stylus combinations sometimes issue special moves like wall jumps by
tapping upwards with the stylus on vertical areas, even during combat some
special command moves make simple use of the DS. For the most part many
techniques are pleasantly effortless, with simple taps for shuriken throws or
upward flicks for double jumps, even scribbles can make quick work of demons
with powerful charging moves. I might be exaggerating, but it's possibly one of
the better uses for the DS touch-screen yet, especially for a action
game like this. The controls are undoubtedly unique, but thankfully other techniques like magic attacks don't take a backseat either.
These abilities also require simple stylus action to get the job done, and usually make
quick work many obstacles depending on the technique.
Besides the unique control scheme,
much of the challenge of the larger console versions has made into this handheld,
and thankfully enemies are hungry for blood and the game doesn't usually go
soft in the heat of battle. But to be fair, compared to those other
versions this first DS entry is probably the most accessible, with its more
streamlined approach and a definite mission to bring in new players without
frustrating them. Strategy and skill are still the heart and soul of this
series, and on that level Dragon Sword certainly doesn't disappoint, as dealing
and eviscerating the endless hordes throughout is still an enjoyable experience.
But I can imagine that most dedicated loyalists will sense a bit of ease in the
experience and a definite (and generic) attack pattern in some of the larger
boss fights, which may disappoint those hoping for a bit more variety on that
scale.
Dragon Sword does make good on offering some depth to the
simplistic nature. You'll purchasing Nippon upgrades and learning a modest
wealth of ninjitsu skills along the way to keep keep things interesting whenever
you converse with townsfolk, or purchasing goods and Wi-Fi challenges are
readily available. If anything the choices are modest, but hardly
lacking. It's worth noting that the much touted touch-screen controls
don't always work as intended, especially when the action happens to get too
intense and the various motions tend to get lost in translation when intended slashes turn to
jumping strikes. Admittedly it happens more often when the camera pans out to
show everything on screen, and will require you to compensate when the game
deems it necessary. It's an issue that must be dealt with, but
thankfully never make the game unplayable, and other than that the actions that Ryu
performs are smooth as silk and considering the complexity of the game that's
saying something.
If you primarily use the DS as a brain-training complement, then get ready
for the visual shock of your life. Dragon Sword is one of, if not
the most, impressive looking DS game I've ever seen and I really mean that.
Although much of the game's visuals may be static (although beautifully
rendered) backgrounds underneath the action, the in-game characters and enormous
bosses take full advantage of each and every polygon the system can pump out,
showcasing a level of effort and technological push that few developers on the
system rarely tap into. When all cylinders are on fire, we're treated to
some very near-PSP quality pyrotechnics and that should please all the
pixel-counters out there. Like all Ninja Gaiden games, look for some
gorgeous cut-scenes to further the game's story with the same level of detail
you've come to expect from the franchise. The audio is likewise
impressive, with familiar tunes and effects to compliment the outstanding
technological presentation.
Small gripes aside, I could go on about how Tomonobu
Itagaki has created something truly special for the Nintendo DS, but there'd be
little point - fans will be all over this one. Like the well-received
Legend of Zelda: Phantom Hourglass, Team Ninja has clearly demonstrated how
well the stylus can be implemented into a relatively complex control scheme
without sacrificing the experience for simplicity. While it does make
plenty of inroads into merging the casual and more traditionally hardcore
experience, old-school gamers should find much to love and enjoy even with the
simplified mechanics and accessibility while its evolutionary interface may even
snag a few new fans in the process. It may not be the blood-soaked shower
of hemoglobin of its bigger-console brothers, but don't let that stop you from
picking this one up for yourselves, as Ninja Gaiden Dragon Sword
deserves to be played
not just for it reintroduction of ingenuity, but for a action-packed romp romp
in one of the DS console's better adventures.
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