Does the premier weapons-based fighting franchise still have what it takes to hack 'n slash its way into the hearts of fans?
| Game Summary |
Popzara Rating |
...if you’re like me and wondering if Soul Calibur IV worth playing if you’ve been progressively disappointed with sequel after sequel? Surprisingly enough, the answer is yes, and there is still merit to the franchise. Undoubtedly the casual gamers will find much to love here despite obvious flaws in the slightly revised gameplay, but for those who’re still clinging desperately to the original, the fact is the online play does provide that potential replay value that has always been a trademark feature. For those who know better it’s definitely not the “Greatest Fighting Ever Made”, but as long as you keep those lofty expectations in check (and realize that for all its worth, this isn't the original) is still worth playing at least once...
| Release Date: | 07/29/08 |
| ESRB Rating: | T |
| Publisher: | Namco Bandai |
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Written by Herman Exum
Who invited this guy to the party?
It can be widely accepted that Namco had something
special when the successor of the 1996 PlayStation classic Soul Edge
entered the scene. Soul Calibur first hit the
arcades in 1998, and as a weapon-based fighter it brought forth gameplay that was at
the time extraordinary and extremely addictive. The joy was multiplied even more
when the Dreamcast version
in 1999 moved consoles and sold copies into the millions and became obvious that this game had major appeal for hardcore and casual players
alike with solid, yet accessible gameplay and presentation. Subsequent sequels
continued the trend of epic-style based on foundations that made the previous
title great. Over the years it’s occurred to me that with each addition to the
series my interest has waned considerably, perhaps the freshness was fading or
overemphasized mainstream gaming hype was to blame; whatever the case the magic
had progressively disappeared. Now we have Namco Bandai’s Soul Caliber IV and the only question that remains is - will my soul still burn for the
franchise?
First things first, if you’ve played any
other Soul Calibur entry then you’ll be quite comfortable knowing this game play
exactly like its predecessor notable gameplay tweaks here and there, from
new/revised characters to fighting tactics you should have that genuine familiar
feeling while playing. Of course accessibility and variety is still rather high
with plenty of depth involved if you learn how to make use of it, but that’s not
to say that some major changes haven’t took place. A more prominent feature
gameplay-wise is the Soul Gauge System, which can slowly wear defensive players
down and encourages offensive skills, it can effectively render someone
defenseless in a “soul crush” state if they’ve been blocking excessively and
taken out with a one-hit kill critical finish move. Even armor is important as
continual strikes against certain body areas can remove pieces and become more
vulnerable to attacks. It tries to provide balance into the mix and discourages
cheaper tactics from play, but it doesn’t seem to add anything crucial or
polished since effects such as these hardly come into play all that much - unless you
count the scads of partial nudity that's more plentiful than ever.
Content has always been a strong point of
our Calibur and this one is no different with arcade, versus, training, and a
unusually short story mode accounted for, it’s somewhat disappointing this time
around but definitely more oriented towards the gameplay aspect. The Tower of
Lost Souls is where much of your time will be spent in the single-player modes,
with you ascending and later descending one floor at a time defeating single
opponents or taking on groups of challengers, all with limited amounts of
health. Challenges remain varied throughout from battling opponents that require
certain approaches to be defeated to optional tasks such as performing a number
of counter attacks, completing ring-outs; its of little surprise that the
difficulty can add up quickly depending on the situation.
Character customization has gradually improved
since SCIII, from building a unique character's look and style, to finding the best combination
of abilities to suit your needs. Creating a character actually has a profound
amount of depth when it comes to body physique or skin color, and one could lose
themselves in whatever body types can be modified to an extreme degree. Purchasing accessories, skill, and armor isn’t limited to visual
appeal either as each scrap of wear you add does have a effect of some kind to
give you that inch of advantage or disadvantage when on the battlefield, of
course specializing your tailored fighter does cost you a bit in “gold”, but if you
want benefits its worth the time and gold spent.
All of this is good and all, but which version
should you get Xbox 360 or PlayStation 3? For the most part besides the ability
to install cache data within the PS3’s hard drive the sights, sounds, and
controls are practically identical. Compared to previous entries (and this
is the first next-gen release for the franchise) there’s noticeably improved
graphics and animations overall, but in all honesty the game still looks and
feels like a pumped-up Soul Calibur 3 than an entirely new game.
Everything looks great and genuinely authentic with
beautifully detailed arenas and character designs, yet somehow lack that spark
of originality and brilliance of earlier games and at worse, come off just a
little lackluster. The music is also
worth noting as something truly uninspired, frankly that blend of epic synergy
that the first Soul Calibur (and even Soul Edge) had is once again nowhere to be found,
only to be replaced with a soundtrack that feels overly triumphant in thought,
but bland in execution.
Who can forget
about Star Wars characters Yoda (360) and Darth Vader (PS3), ultimately they’re
both admittedly somewhat decent, if not out-of place. Vader is probably a more
fitting entry into roster as Yoda along with his stature and jumping tactics
doesn’t provide a necessarily equal or sensible playing field. Only The
Apprentice (from the upcoming Star Wars: The Force Unleashed) can claim the title of most overpowered, with lighting attacks and
devastating combos being a basic part of his repertoire.
A more critical difference of the consoles has to
be the first-ever inclusion of online play for the series. I’ll just simply
state that unless you have a pretty good network correction and a bit of
patience waiting in the lobby for your PS3, it would be better if you do your
online fighting on Xbox Live which is thankfully more streamlined and less prone
to randomly disconnecting. All isn’t lost with the PlayStation Network though,
because when the service does work (which is admittedly most of time in my sessions) the
experience is smooth and more user-friendly when you’re searching for that
certain matchup.
After coming from playing both versions of the
game, experiencing the Star Wars-exclusive characters, and playing both
versions online and must know which version is better, or if you’re like me and
wondering if Soul Calibur IV worth playing if you’ve been progressively
disappointed with sequel after sequel? Surprisingly enough, the answer is yes,
and there is still merit to the franchise. Undoubtedly the casual gamers will find much to love
here despite obvious
flaws in the slightly revised gameplay, but for those who’re still clinging
desperately to
the original, the fact is the online play does provide that potential
replay value that has always been a trademark feature. For those who know better
it’s definitely not the “Greatest Fighting Ever Made”, but as long as you keep
those lofty expectations in check (and realize that for all its worth, this
isn't the original) is still worth
playing at least once.
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