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Will Wright's highly anticipated creature creature shrinks down to the Nintendo DS with its ambitious mission (mostly) intact.
...it may offer only a microcosm (no pun intended) of gameplay from its PC cousin, Spore Creatures for the Nintendo DS does capture many of the core aspects that make the Spore experience unique and makes for a manageable portable experience. Although the experience may be in munchkin-mode, there's still plenty of quirky and creative moments that give this version a perspective all its own, and may even appeal to those disappointed in the full-fledged version. I imagine that for many Creatures will represent an introduction to a franchise EA hopes will (literally) expand and take root for many, and at the very least offer a more complex and mature counterpart to the many creature-trading games on the market...
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| Release: | September 7, 2008 |
| Rating: | E |
| Publisher: | EA |
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Written by Herman Exum (associate editor)
If you keep up on anything game-related then Will Wright’s latest opus, the
intelligent design-leaning Spore should ring a bell. Touted as a revolutionary
experience similar to SimCity or
Civilization the scope of this project has been at the forefront, as it
attempts duplicate the evolutionary process of cellular organisms, yet make them
managable and perhaps even enjoyable. Now the creator of the best-selling
PC series of all time The Sims is back with the follow-up, and although
the bulk of press and excitement may be with its PC/MAC counterparts, it’s no surprise that EA wants to ride their potential cash-cow, so it should be of very little surprise the Nintendo DS also wields
this ability well; Spore Creatures is a fine example of making a
bite-sized version both playable and enjoyable in terms of scale and
expectations.
Laid out in a more streamlined fashion than its bigger-brothers, Spore
Creatures instead focuses on controlling one
creature where you’ll be able to explore a planet, protect or battle other
creatures, and of course discover the ways and ends of evolution. The majority of your
play experience will revolve around a fairly straightforward yet lengthy
adventure where that plays much like a action-RPG with stylus action, compared
to the rest of the game it’s slightly anemic. You wouldn't be wrong to
assume that this could be EA's way to trying to break into the massively
successful world of creature creations and trading, which Nintendo themselves
seems to have a lock on with the never-going-away Pokemon franchise.
Upgrading is certainly a vital aspect of this game and getting stuck in this
game can be fairly common if you don’t fully explore the world, with an approach
that is rigid but it will keep you playing especially if you want to take
advantage of getting all the achievements littered throughout. Technically
Spore Creatures features a fairly welcome look with refreshing
mish-mash of 2D/3D, the
result give the game a cardboard paper cut-out look and a bit of
charm that is fitting for this DS title. I was grateful that EA didn't
attempt to make the DS hardware do things it shouldn't, rather focusing on the
strengths of the platform and because of this the results look and sound great.
The creature creation process, though very limited in relation to its PC
counterpart, remains surprisingly expansive in execution; you’ll find additional
body parts while playing through discovery or an achievement currency system
that’ll enable you to possess different abilities when needed all the simply
piecing parts together. By simply sticking parts anywhere with resizing and
rotating, the chance of creating truly unique concoctions are only limited to
your imagination and what the game will technically allow. Trial and error is a
common practice when building a superior life form as an icon system that
partially describes each body parts’ skills; it’s initially confusing and
could’ve been handled better but becomes adequate after playing for a while.
Playing over Nintendo Wi-Fi Connection features a Sporepedia mode
that will allow you to share your creations online, whatever creatures you save
to your DS will appear on your game as opponents more or less but does nothing
more to expand upon a potentially nifty option. Much like the Pokemon
franchise, sharing direct requires another Spore Creature player in the same
vicinity, which may or may not be a problem depending on how popular this
version becomes.
While it may offer only a microcosm (no pun intended) of gameplay from its PC cousin,
Spore Creatures for the Nintendo DS does capture
many of the core aspects that make the Spore experience unique and makes for a
manageable portable experience. Although the experience may be in
munchkin-mode, there's still plenty of quirky and creative moments that give
this version a perspective all its own, and may even appeal to those
disappointed in the full-fledged version. I imagine that for many
Creatures will represent an introduction to a franchise EA hopes will
(literally) expand and take root for many, and at the very least offer a more
complex and mature counterpart to the many creature-trading games on the market.
Whatever the result, this portable adventure can be enjoyed as long as you keep
those expectations in check!
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