The last year was unusually good for fighting game fans, as the once-dominant
genre was stirred from a comfortable slumber with some truly interesting choices
for fans to wrap their arcade-happy hands around. But one console that was
wholly underserved was Nintendo's dominant waggle-machine, perhaps as companies
felt it not poweful enough to bring the true experience home, or maybe its
perceived target audience was less interested in pummeling than partying.
Thank goodness that Capcom has once again bucked the trend and chose the
Japanese Wii to debut the home console version of their latest chapter in the
popular "Vs." series of crossover fighters with Tatsunoko vs. Capcom: Cross
Generation of Heroes. Released almost simultaneously alongside its
arcade-counterpart, I just had to
Chances are good that you'll never see a stateside release of this one, and
even if you did a good half of its roster might be unfamiliar to you.
Although faces like Ryu, Chun Li, MegaMan and others are popular across the
globe, the Tatsunoko troupe (while revered in Japan) are less recognizable.
The animation company has produced some of the beloved creations the country
has, including Gatchaman (G-Force in America), Neo Human Cassher, and Tekkaman
to name a few. Although anime fanatics might explode with joy at the
prospect of seeing these heroes match wits against Capcom's finest, the complex
world of licensing rights will most likely keep this chapter strictly a Japanese
affair, so unless you're prepared to navigate the import waters or have someone
who can send you a copy, you may have to settle for watching YouTube videos and
static screenshots.
Like all previous 'Vs' games, the bulk of Tatsunoko vs. Capcom
consists of supplying gameplay that can literally fill the screen in brilliant flashes of devastating
firepower and laughably comic absurdity, with controls that vaguely resemble
those of any classic Street Fighter game. In a nutshell it’s a ride of
near-insanity that is even more accessible with an broadly simplified
control scheme that consists of only three attacks (light, medium, strong) and a
partner-assist button. Compared to previous titles the gameplay does compromise a fair amount of complexity
in execution, but manages to keep things interesting for everyone thanks to
instantly-pleasing Air Combos, Variable Hyper Combos, and even the logic-defying
barrages of Baroque Combos.
Unless your blessed with an
actual arcade stick, having a Classic Controller is probably your best bet if
you prefer fighting on a control pad. The standard Wiimote or Gamecube options
(while available) just won't cut it for any serious fighting game connoisseur.
To help please the masses Capcom has actually manufactured an arcade-quality stick specifically for this
game that, while pricey, may be your best option if you plan on being competitive
and want the full arcade experience at home.
Fans of the 'Vs' franchise will be happy to know that the insane visual
nature also returns, rendered in glorious and seizure-inducing spasms of color
and action onscreen. 3D polygons faithfully replace traditional sprites,
and while purists may boo at the apparent sacrifice of hand-drawn splendor,
these are great representations of our heroes and boast silky-smooth animations
and interactions. The gameplay is pure 2D goodness, and the ridiculously
explosive, screen-filling calamities should erase any doubts that the game is
here to entertain. The Wii handles all the action just fine, and looks
great on progressive-scan HDTVs. The backgrounds (and background music) is
suitably inspired, as both draw from the impressive back-catalogs to really
drive the personalities home. Music changes to match the actual character,
and its possible to spend hours just picking out eye candy from the lush and
detailed backdrops.
To keep things entertaining you’ll have
Versus, Survival, and Time Attack modes to serve as alternatives to the fairly
straightforward Arcade mode, but even then you’re treated with an exclusive
“Original Game” mode that consists of character-specific mini-games that manage
to keep the replay value alive and thoroughly kicking. Of course, these
mini-games are only limited to your Wiimote, and lots of manic motion
wagging and waving. For the truly obsessive a “Secret Shop” mode is there if you to undertake the
task of truly acquiring everything this game can offer.
If you’ve been keeping tabs on the enticing prospect of pairing video game mainstays against revered classic anime
heroes, then it makes perfect sense to look into
Tatsunoko vs. Capcom: Cross Generation of Heroes. It returns the
frantic nature of the earlier “Vs. series” into a modernized fighting frenzy and
never stays too far from the formula. Of course the only
real hurdle is availability, which as it stands is currently a ‘Japanese only’
release, although don't lose hope of this one ever seeing the light of day
outside Japan. A major-motion picture of Gatchaman from Imagi Studios (who
released TMNT) is slated to hit American theaters in 2010, so perhaps the dam is
ready to break and the licensing options will yield some good dividends. You may have to pony up for an import copy, but if really
want to engage in the battle of the gaming and anime titans this game will
certainly deliver. No doubt about that.
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