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Call of Duty returns to Nintendo's home console in a satisfying, if incomplete, campaign that should please fans of the franchise.
Overall, the Wii version of Call of Duty: World at War does a great job at mimicking the look and feel of its bigger console cousins, capturing much of the intensity the franchise is known for and shoehorning it onto a console it clearly wasn't designed to play on. That Nintendo's console is receiving the full and uncensored campaign mode this time around is reason enough to celebrate, but the lack of polish to the game's rather bland visuals (we've seen much better on the console) and dearth of online options is questionable. While the effort by developer Treyarch is - however minimal - admirable, in all fairness those looking for the definitive World at War experience should seek their visceral pleasures elsewhere, although in a pinch the Wii version is a satisfactory substitute and one of the better first-person shooters for the console.
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| Release: | November 11, 2008 |
| Rating: | M |
| Publisher: | Activision |
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Written by Herman Exum (associate editor)
After Modern Warfare took the franchise to new heights in technical and
gameplay execution, Call of Duty returns to its roots with a massively ambitious
look at the Japanese and German fronts of World War 2 in ways never seen before.
Whether this will be considered a step backwards is debatable, the genre has
rarely been presented in such a brutal and unflinching way, easily setting a new
benchmark in violence and disturbing imagery for the series. Developer
Treyarch takes the lead from Infinity Ward this go-around, utilizing the powers
of the Call of Duty 4 engine to create the most compelling and visually
disturbing World War 2 shooter yet, managing to wring every last drop of emotion
and vitality from a genre many feel has been spent creatively. While the
Wii version of the game may lack of the visual acuity and multiplayer options of
its console cousins, is an otherwise complete experience for Nintendo's machine
and should please fans aching for a mature experience.
World at War definitely makes for some truly engaging combat, as the challenge and overall difficulty have been greatly increased
as enemies are become even more aggressive, from treetop snipers to banzai
raiders who are quite merciless and downright terrifying. The action has never been quite this tense
and provocative in a WW2 shooter. It been said that a project of this magnitude would’ve been
impossible on the Wii, given the console's penchant for more casual and
family-friendly fair. Despite the reduction in visuals and gameplay modes,
the core elements that make up the brutal and unforgiving experience of the
other versions have been retained here in all their blood-soaked glory. The atmosphere is
epic as you’ll begin as a POW, which quickly elevates the momentum
from emotional despair to soldiering through harsh adversities all in the name
of triumph. The pacing and plot deals with the struggles between the American
and Japanese fight for dominance over the Pacific islands to the Russians
offensive against the Germans, and will alternate regularly between two soldiers
throughout the single player experience.
The use of the Wii's motion controls are quite good, easily better than Call
of Duty 3's clumsy implementation, but not quite as smooth as other shooters
like Medal of Honor or even Metroid Prime 3. Still, having a few
disorienting battles and several deaths the controls became almost second nature
and felt great. Multiple mapping options are other standard configurations
are present, and I would advise anyone having trouble finding their groove to
take a few minutes to adjust the Wiimote and Nunchuk to their liking. The
Wii Zapper is also an option in other gameplay modes, although the core gameplay
remains eminently playable with the stock Wiimote/Nunchuk controllers.
The game's sole cooperative offering has affectionately been called “girlfriend mode,”
which allows another player to piggyback with his/her own cursor
and choice of weapons during the solo mission and help your buddy through the
carnage. Even though it’s not really essential to the experience, it's a nice
touch that allows the second to hop in and out during the campaign.
Another big change to the Wii version is with how online multiplayer is handled,
which has been scaled back significantly from its Xbox/PlayStation cousins.
Gone are many features other consoles take for granted, such as voice
communication, objective matches, and even vehicular combat, and true
cooperative campaign gameplay. But as this is the first Call of Duty for
the Wii to feature online play, the silky-smooth network connections were
impressive, and some aspects of the other versions "perks" system have been left
intact. While nowhere as robust as its more attractive counterparts, the
action can still get quite intense and in the heat of battle that's all I really
ask for.
As optimistic as I am when it comes to Wii graphics, I still expected more
from World at War...a lot more. While its remarkable that
Treyarch was able to fit just about every cinematic battle and locale onto
Nintendo's console and make it work, the game's fidelity and visual clarity has
been muted to such a point that it hinders gameplay. Scenes that were
remarkably vibrant elsewhere, such as the landing on Peleliu Island, have been
reduced to flicker-fests that really don't do the game's otherwise fantastic art
direction justice. The lack of dynamic lighting and flame effects help
turn what could have been an attractive excursion into a dull and dreary slog.
Pixilated enemies and blurry backdrops often blend into a haze of confusion, and
I can't help but think the graphics were rushed through development, and
certainly don't push the Wii hardware to its limits.
The game's soundtrack remains epic and bombastic, easily impressive and one
of the finer things about this or any version. Equally good are the
various vocal performances and acting, which help continue the high benchmarks
set by Modern Warfare and feature the talents of Kiefer Sutherland (24) and Gary
Oldman (The Dark Knight). Wii owners should take comfort in knowing their
version sounds as good as the others.
Overall, the Wii version of Call of Duty: World at War does a great
job at mimicking the look and feel of its bigger console cousins, capturing much
of the intensity the franchise is known for and shoehorning it onto a console it
clearly wasn't designed to play on. That Nintendo's console is receiving
the full and uncensored campaign mode this time around is reason enough to
celebrate, but the lack of polish to the game's rather bland visuals (we've seen
much better on the console) and dearth of online options is questionable.
While the effort by developer Treyarch is - however minimal - admirable, in all
fairness those looking for the definitive World at War experience
should seek their visceral pleasures elsewhere, although in a pinch the Wii
version is a satisfactory substitute and one of the better first-person shooters
for the console.
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