After Modern Warfare took the franchise to new heights in technical and
gameplay execution, Call of Duty returns to its roots with a massively ambitious
look at the Japanese and German fronts of World War 2 in ways never seen before.
Whether this will be considered a step backwards is debatable, the genre has
rarely been presented in such a brutal and unflinching way, easily setting a new
benchmark in violence and disturbing imagery for the series. Developer
Treyarch takes the lead from Infinity Ward this go-around, utilizing the powers
of the Call of Duty 4 engine to create the most compelling and visually
disturbing World War 2 shooter yet, managing to wring every last drop of emotion
and vitality from a genre many feel has been spent creatively. While not
the masterpiece its predecessor was, Call of Duty: World at War is a
completely satisfying shooter that should please fans of Modern Warfare and keep
the franchise hopping for at least another year.
The atmosphere is undeniably epic as you’ll
initially start your campaign as a P.O.W. which quickly elevates the momentum
from emotional despair to soldiering through harsh adversities all in the name
of triumph. The pacing and plot deals with the struggles between the American
and Japanese fight for dominance over the Pacific islands to the Russians
offensive against the Germans, and will alternate between two soldiers
throughout the single player experience; fortunately the progression of the
story isn’t broken up abruptly and flows nicely within the game. The majority of
the game is violently graphic in nature with you taking part in one of mankind’s
most devastating chapters, its undeniably vulgar with sobering portions created
by well-crafted dialogue that is heard from your superiors and comrades alike
and cut-scenes that lay out a heroic, yet somewhat contrast the horrid events yet
to seen on the battlefield.
World at War definitely makes for some truly engaging combat, as the challenge and overall difficulty have been greatly increased
as enemies are become even more aggressive, from treetop snipers to banzai
raiders who are quite merciless and downright terrifying. The action has never been quite this tense
and provocative in a WW2 FPS. Following the lead from the previous game,
World at War continues the brutal direction and unflinching look at the impact
and effects of combat in ways few games have, easily justifying its
Mature-rating and almost rising to the level of exploitation. The atmosphere is
epic as you’ll begin as a POW, which quickly elevates the momentum
from emotional despair to soldiering through harsh adversities all in the name
of triumph. The pacing and plot deals with the struggles between the American
and Japanese fight for dominance over the Pacific islands to the Russians
offensive against the Germans, and will alternate regularly between two soldiers
throughout the single player experience.
Treyarch definitely learned a few tricks from Modern Warfare, and these
lessons has been applied to World at War, which makes for some
truly engaging combat action. The challenge and overall difficulty have also been greatly
increased as enemies are become even more aggressive, from treetop snipers to
banzai raiders who are quite merciless; the action has never been quite this
tense in World War II Shooter. Though determined as the oncoming opposition may
be the excitement is thinned out at periods especially during the European
scenarios where things can become predictable, but it probably goes without
saying that the action is non-stop and almost always engaging, if a bit too
familiar.
The multiplayer modes are just as solid and fan-pleasing as ever, with the
added bonus of having cooperative gameplay (a first for the franchise) with both a two-player split-screen and
four-player online cooperative modes to play with. Not only do these modes
increase the number of adversaries in the
campaign, but they also adds competitive scoring and various numbers of objectives to
complete. Going at it along with another person adds considerable depth and merit, as well since
whatever challenges you partake in goes to your multiplayer ranking for
competitive modes. Speaking of which, the ability-enhancing “perks” system for
online competition has been modestly improved as a bigger emphasis is now
centered on experience points. Of course all this means is that the incentives
are now better balanced and provide an even engaging aspect of customization.
Standard deathmatch and a multitude of other options are available, but the most interesting
new mode is
"Nazi Zombie," which pits you and three others in a house against wave
after wave of the fascist undead, the only objective being survival and fortifying your base
of operations. The longer you survive the more difficult it becomes, until
the inevitability of death you can't escape. Although this strange mode
doesn't quite fit in with the rest of the game, zombies are all the rage and its
a welcome addition, entertaining on its own, and undeniably frantic.
The game's visuals are punishing, easily surpassing the visual damages
inflicted in Modern Warfare and taking the franchise further than its ever gone
before. It would be impossible to separate the visual acuity from the
masterful direction, which may strike some historians (particularly with the
Japanese forces) as somewhat exploitive, although from what I've read are all
based on fact. From the opening execution to the charred bodies on the
field, the level of detail showcasing the Japanese and German campaigns never
lets up, allowing the designers to showcase a never-ending tirade of horrors and
nightmare-inducing imagery that will stay with you long after the credits roll.
Dynamic lighting and spectacular effects help bring these campaigns to life in
astonishing detail, and if you've got a proper HDTV setup than you'll be
rightfully impressed.
The game's soundtrack remains epic and bombastic, easily impressive and one
of the finer things about this or any version. Equally good are the
various vocal performances and acting, which help continue the high benchmarks
set by Modern Warfare and feature the talents of Kiefer Sutherland (24) and Gary
Oldman (The Dark Knight). As impressive as the game's visuals are, play
this one loud on a decent sound system and you'll get the full benefit of just
how much effort went into crafting this unsettling experience.
Call of Duty: World at War is a great first-person shooter. It does
well by sticking to a formula that has been proven to be a technical and
gameplay high for the series, and maintains the functional qualities that many
were probably dreading wouldn’t make the backwards leap from Modern Warfare back
to World War 2. Even if these qualms are mostly unfounded, one cannot help
but feel its time to move on from a genre that's been exhausted, and explore new
and fresh ideas. But don't let these prejudices hold you back, as even
with a sense of déjà vu the genuine appeal that World at War shouldn’t be ignored, because
frankly there is much to like here. Available for Xbox 360, PlayStation 3,
and PC platforms.
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