The Race For A New Game Machine
Transitions between one generation of gaming consoles to another is always
risky business, but when you're tasked to help design the processors needed to
power the next-generation machines of a multi-billion dollar industry - and
invent the technology to do it - the pressure can be intense. With the publication of The Race For A New Game Machine, authors
David Shippy and Mickie Phipps take readers on an impressive journey through the
design and development of what would become the famed Cell processor, a joint
collaboration between Sony, Toshiba, and IBM.
We recently had the opportunity to chat with both about the book that's
lighting up the tech world, and in the process helps shine a light into the
secretive world of processor development and industrial intrigue. With its
intriguing blend of historical narrative and unique look on management, The
Race For A New Game Machine is sure to please those wanting an in-depth
look into the creation of the PlayStation 3 and Xbox 360 gaming consoles during
one of the most unique moments in the history of interactive entertainment.
First of all, congratulations on the book! If you wouldn’t mind
introducing yourselves to our readers and take the opportunity to plug the
reason we’re all here today!
DS: The Xbox 360 and PlayStation 3 game consoles have changed the face
of home entertainment forever, but until now, few people knew the amazing story
of how those machines were created. Mickie Phipps and I wrote our book, “The
Race for a New Game Machine,” to shine a light on this fascinating work and the
brilliant engineers who shattered industry records. Mickie and I met in the
Sony/Toshiba/IBM Design Center in Austin, Texas where together we
led the multi-corporation design team that created the PowerPC microprocessor
core, better known as the “brains” common to both the Xbox 360 and the
PlayStation 3 chips. So the book provides a true insider’s perspective. When I
came to the STI Design Center, I already had nearly twenty years of experience
working on microprocessor architecture and design for high-performance chips for
notebook computers, desktop computers, high-end servers and mainframes. And
then, I spent five years (from 2001 to 2006) as IBM’s chief architect and technical leader for the
PowerPC core. During that time, I helped define Sony’s design for the
PlayStation 3 processor and Microsoft’s design for the processor chip inside the
Xbox 360.
MP: I’d been at IBM for about four years when Chekib Akrout, the Vice
President in charge of IBM’s work on the PlayStation 3 chip, pulled me into the
STI Design Center. For two and a half years, I was the second line Functional
Manager and Project Manager for a worldwide team of more than 240 engineers that
were designing the PowerPC Core for the PlayStation 3 chip, and then later, for
the Xbox 360 chip. I held ultimate responsibility for the PowerPC core schedule,
the product, and the team. Prior to coming to IBM,
I spent twenty years with the United States Air Force, first as an active duty
officer, later as a civil servant, and then finally as a Reservist. Most of my
service centered on research and development of next generation airborne
weapons, so leading a chip design team was exciting, new work for me.

Now before we settle in, I have a question regarding the legality of
documenting the development of these high-powered processors while you were
employed by IBM. Surely the details of conversations and corporate
strategy (particularly relevant given the level of security involved) would have
been muffled by some iron-clad NDA (Non-Disclosure Agreement) from the legal
gods.
Yet, here we have a rather compelling account of multiple industry rivals
competing for the most advanced technology ever seen and willing to spend
billions to get it. Given the legal and technical hurdles involved, how
did “The Race for a New Game Machine” come about?
The book “The Race for a New Game Machine” is an amazing story which provides
an inside view of the fascinating work and the brilliant engineers who shattered
industry records in designing the microprocessor chips for the Xbox 360 and the
PS3. The book details the characters and the accomplishments of this
extraordinary team. The book does not disclose any proprietary information.
Isn’t it funny how stories on the internet can take on a life of
their own? Early peeks and snippets pegged the book a sensationalized
account of the Cell processor’s creation, and how Sony may have inadvertently
contributed to the development of the Xbox 360. But the actual read is far
less sinister, although no less compelling.
Were you surprised at how quickly the media – particularly the enthusiast gaming
press – latched onto this potentially scandalous tale that suggested
professional incompetence on Sony’s part, and the ethical negligence of IBM?
Surely the controversy (even manufactured controversy) can’t be bad for book
sales…
Yes, actually, we were rather surprised by the speed that the Wall Street
Journal article spread across the blogging population, particularly gamers. Some
spun off on to tangents that didn’t line up with the true story, but we knew it
would get straightened out as soon as the book came out. And it did.
I was surprised to see a few glaring omissions regarding the history
of the videogame industry, “Do Your Homework,” particularly with the complete
omission of Nintendo’s role in resurrecting the industry post-Atari.
I bring this up because many have drawn parallels to the failed partnership
between Sony and Nintendo, in which the former was contracted to create a CD-ROM
attachment for the latter’s 16-bit console. Disagreements led each party
to go their separate ways, the result being Nintendo losing their virtual
stranglehold on the industry, replaced by Sony with a machine whose creation
they helped fund.
Were you at all familiar with this juicy bit of gaming history and if so can you
see any corollaries between the Sony/Nintendo anecdote and the development of
the Cell/Xenon processors? Or more appropriately, how the insistence of
specific technology may have contributed to the relative success/failures of
each company’s platform?
Our intent in documenting the rise of video games was not to draw parallels
or to be exhaustive, but to give a taste for how much back story really existed.
We assumed that many of our readers would be like we were when we started
working on chip design for the game machines: relatively unfamiliar with that
rich history. We tried to capture the highlights, but it’s not surprising that
someone with a long-term connection to the gaming world might spot holes.
Sony’s Ken Kutaragi is a presence throughout the book, and while his
portrayal in the book was generally favorable, his comment that “Eight is
beautiful” used to justify a surprise addition to the chip – increasing the
Synergistic cores from 6 to 8 – reminded me of similar statements made
throughout the PlayStation 3’s launch cycle.
Industry analysts were quick to point to Kutaragi’s
increasingly odd behavior and strange (and public) musings as significant
reasons for his departure from Sony. Looking back on your experiences with
him, do you think this is a fair assessment?
Probably a lot of that has been sensationalized. Kutaragi-san provided our
design team and their parent companies with a bold vision that coalesced into
the world’s fastest microprocessors and a paradigm shift in home computing. He
was a unique and highly intelligent leader, one much admired by everyone on the
team. His style and the words he chose to use were sometimes confusing to the
Americans on the team, but not to the Japanese. His statement about “eight is
beautiful” was more a testament to the cultural differences we dealt with than
it was evidence of his odd behavior. We didn’t always understand him, but that
didn’t diminish our respect for him.
Over the years Microsoft has built a reputation for competing
aggressively with and – let me be charitable – destroying their competition.
Isn’t it possible that Microsoft approached IBM in 2002 with at least partial
knowledge of these high-end processors in development and was looking to forgo
start-up development costs by piggybacking on research instigated by the STI
alliance? A later chapter in the book suggests the company adept at
‘crawling’ through Sony patent filings and informed with insider information.
The implication of course being the next-generation Xbox console developed, at
least partially, on Sony’s dime. Could this be the ultimate act of
corporate hubris, or just spectacular dumb luck on Microsoft’s part in choosing
who (and when) would develop the Xbox 360’s Xenon CPU?
While we do not believe there was anything sinister in Microsoft’s actions,
it was far from dumb luck. As we describe in the book, there were, and still
are, very few companies that have both the design skill and the silicon
fabrication skill necessary to pull off a project of this magnitude. They needed
cutting edge, custom design work. IBM was a natural choice and deserved to be
seriously considered when Microsoft went looking for a partner. If they had
insider knowledge or were trying to covertly leverage Sony’s work, it was never
apparent to us. Nor do we believe it. Secrecy was the name of the game, and both
Microsoft and Sony went to extreme lengths to keep their plans hidden.
Your accounting of Microsoft’s Robbie Bach was quite favorable,
especially towards his management style and expansive vision for the Xbox 360.
Given the competitive nature of both Microsoft and Sony and how they’ve handled
their respective machines, do you think this admiration was justified?
Yes, we do still hold the same admiration for Robbie Bach. The competitive
strategies we’ve witnessed have been intense and targeted, but it’s just
business as usual. It’s do or die in the consumer market, and survival forces
contenders to bare their teeth sometimes.
So after years in development and billions invested, do you think the
efforts made by Sony, Toshiba, and IBM in creating the Cell processor was worth
it? In your opinion, were the companies able to meet their lofty
ambitions?
It doesn’t appear that IBM plans to adopt the Cell chip as their
one-size-fits-all solution, but they and their Japanese partners are all pushing
forward with it in various products. Was it worth it? From an engineer’s
standpoint, a resounding yes! The lessons we learned about microprocessor
design, the quantum leaps we made in putting a supercomputer on a chip, and the
potential for continued learning and product development makes it all more than
worthwhile. The marketing and sales people may not see it that way today, but we
think that in time, history will prove that the money invested provided a
critical step up in high speed microprocessors. Did the companies reach their
lofty goals? Probably not, but that’s a statement today and we hope it will
change from a future perspective.
Back on the subject of Nintendo, the Wii console has easily
outperformed both its more powerful competitors, thanks in part to its unique
controls and appeal to previously underserved markets.
Given the fact that the most powerful hardware has never been the dominant
platform, was Sony – and to some extent Microsoft – wrong in assuming they would
continue to dominate the market based on performance-technology alone? Or
were there other factors – a worldwide economic recession among them – at play
here? Any thoughts on this?
The PlayStation 3 and the Xbox 360 are both targeted at completely different
market than the Wii. With its unique motion sensor technology, the Wii is a fun,
interactive toy that appeals to kids and is a blast at parties. But for
hard-core gamers who spend hours every day pushing their skills, competing with
players around the world, the speed and realism achieved by the either the
PlayStation 3 or the Xbox 360 is impossible to duplicate in the Wii. Having said
that, with the economy the way is, there are only so many dollars anyone can
apply towards entertainment. That’s also got to have a bearing on who’s winning
the war.
This question is specifically for David, who seems to have found
respect for the gaming history through the experience, and enjoys playing them
with his family. Any thoughts about the current console race, and are you
surprised at how both the Xbox 360 and PS3 have been received, particularly
within the development community?
The Xbox 360 and PS3 are both very sophisticated game machines and have been
favorably adopted by hardcore gamers. I do enjoy playing games with my family
and the online capability is amazing. The Wii is an interesting game machine,
but I still believe it has some catching up to do on performance to compete with
the Xbox 360 and PS3 and capture the hardcore gamers.
We just wanted to thank you once again for taking the time to chat it
up with us, and wish you both the best of success with the book. If I
might ask, what’s next for David Shippy and Mickie Phipps in the future?
DS: I am currently Vice President of Engineering at Intrinsity, a chip design
company in Austin, Texas, that develops high performance microprocessors. I
intend to continue pursuing my engineering goals for working on cutting edge
technology and leading teams to success.
MP: And I’m living my dream. I have the luxury of being a full-time writer,
which has been a life-long passion for me. I will be writing both fiction and
non-fiction books.
If you're interested in reading more from The Race For A New Game Machine,
head over to your favorite bookseller now, or just click on the cover just
below!
